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The team had a rough outline by mid-year, and by late 2012, rough scripts of the game had been completed. Houser performed read-throughs of the script on video conference calls with animation, art design, and gameplay directors from all of Rockstar's worldwide offices. [4]
The actors sometimes improvised some additional lines, but mostly remained faithful to the script. [45] The team decided the player would control one character in Red Dead Redemption 2 , as opposed to the three protagonists in Rockstar's previous title Grand Theft Auto V (2013), to follow the character more personally and understand how the ...
The secretive nature of Rockstar's development meant that Edge and the actors were unsure about the future of the characters during production; [4] the writers continued to work on the script while the actors shot their scenes in segments. [3] Rockstar wanted a diverse cast of characters within the Van der Linde gang.
The game's world was a critical element of development for the team, who sought a sense of scale, immersion, and discovery for the player. Dan Houser, Michael Unsworth, and Christian Cantamessa wrote Red Dead Redemption ' s 1,500-page script in two years.
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Red Dead Redemption: Undead Nightmare is a 2010 action-adventure game developed by Rockstar San Diego and published by Rockstar Games.A standalone expansion pack to the 2010 open world Western game Red Dead Redemption, it adds a non-canonical zombie horror–themed single-player campaign, two multiplayer modes, and cosmetic additions to the environments and characters.
Red Dead Redemption is a Western-themed action-adventure game played from a third-person perspective.Players control John Marston and complete missions—linear scenarios with set objectives—to progress through the story; in the epilogue, players control John's son Jack. [4]