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  2. Comparison of 3D computer graphics software - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_3D_computer...

    Computer Aided Design Proprietary: AutoCAD: 2022-03-28 v 2023 Autodesk: macOS, Microsoft Windows: 2D Computer Aided Design, 3D Modeling, Basic Rendering, Rudimentary Animation (of Camera, not objects) Proprietary: Blender: 2024-08-20 v 4.2.1 [1] [2] Blender Foundation: Microsoft Windows, macOS, Linux, BSD, Solaris, AmigaOS 4, MorphOS

  3. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    The Blender Studio platform, launched in March 2014 as Blender Cloud, [161] [162] [163] is a subscription-based cloud computing platform where members can access Blender add-ons, courses and to keep track of the production of Blender Studio's open movies. [164] It is currently operated by the Blender Studio, formerly a part of the Blender ...

  4. Blender Game Engine - Wikipedia

    en.wikipedia.org/wiki/Blender_Game_Engine

    The Blender Game Engine was a free and open-source 3D production suite used for making real-time interactive content. It was previously embedded within Blender , but support for it was dropped in 2019, with the release of Blender 2.8.

  5. Anim8or - Wikipedia

    en.wikipedia.org/wiki/Anim8or

    An image can be rendered in any of the four editors, but only in the scene editor can lights and other graphical elements be used. The interface is a mixture of Windows' native interface, for such elements as the right-click context menu, and one specific to Anim8or, such as the graphical icons in the left-hand toolbar.

  6. The ultimate guide to computer health: How to ensure ... - AOL

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    Running a computer health check isn’t something you have to tackle alone. Many types of software and tools can monitor your computer’s health, identify problems and implement solutions.

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  8. Blender Foundation - Wikipedia

    en.wikipedia.org/wiki/Blender_Foundation

    In October 2011, Concept/Script Development began for Blender's fourth open film project titled Tears of Steel. Contrary to previous Blender Institute projects, which were 100% computer graphics, the focus of Tears of Steel was the combination of live action footage with computer generated characters and environments.

  9. “I Thought It Was Normal”: 46 Weird And Disturbing Rules ...

    www.aol.com/thought-normal-46-weird-disturbing...

    Image credits: Laura Gustafson #5. We had a couch in the living room. But the living room was carpeted so I was not allowed to walk on the carpet. And thus I was not allowed to sit on the couch.