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  2. List of Dungeons & Dragons video games - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    Up until 1987, a number of games inspired by Dungeons & Dragons had appeared, such as the Wizardry and Ultima series, but these were not licensed from TSR. TSR considered making their own video games and passed on the idea, and instead announced in 1987 that it was looking for a game development partner to make officially-licensed games.

  3. D&D Adventurers League - Wikipedia

    en.wikipedia.org/wiki/D&D_Adventurers_League

    In 1979, Mike Carr, the general manager of TSR, Inc., the original publishers of the Dungeons & Dragons game, conceived the idea of a role-playing gamers club. Shortly after Frank Mentzer was hired in 1980 as one of the first full-time employees of TSR, Inc., he was assigned the task making a role-playing gamers club a commercial reality, which was officially called the Role Playing Game ...

  4. Dungeons & Dragons controversies - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons...

    In Dark Dungeons by Jack T. Chick, a girl gets involved in wicca through the "occult training" she receives while playing Dungeons & Dragons.Later she converts to Christianity and rejects the game, burning the materials and avoiding Hell, which is explicitly stated as the destination of all D&D players.

  5. Critical Role - Wikipedia

    en.wikipedia.org/wiki/Critical_Role

    In 2020, Sarah Whitten of CNBC stated that the resurgence of Dungeons & Dragons began with the release of the new 5th Edition in 2014 which intersected with the "Let's Play" genre of online videos – Critical Role introduced "a whole new audience to" Dungeons & Dragons and helped "bolster the renaissance of the 46-year-old role-playing game ...

  6. Forgotten Realms - Wikipedia

    en.wikipedia.org/wiki/Forgotten_Realms

    Forgotten Realms is a campaign setting for the Dungeons & Dragons (D&D) fantasy role-playing game.Commonly referred to by players and game designers as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. [1]

  7. List of Dungeons & Dragons adventures - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    This is a list of official Dungeons & Dragons adventures published by Wizards of the Coast as separate publications. It does not include adventures published as part of supplements, officially licensed Dungeons & Dragons adventures published by other companies, official d20 System adventures and other Open Game License adventures that may be compatible with Dungeons & Dragons.

  8. Portal:Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Portal:Dungeons_&_Dragons

    Dragons of Despair is the first in a series of 16 Dragonlance adventures published by TSR, Inc. (TSR) between 1984 and 1988. It is the start of the first major story arc in the Dragonlance series of Dungeons & Dragons (D&D) role-playing game modules, a series of ready-to-play adventures for use by Dungeon Masters in the game.

  9. Strixhaven: A Curriculum of Chaos - Wikipedia

    en.wikipedia.org/wiki/Strixhaven:_A_Curriculum...

    There is a ton of information on how to create a campaign that would appeal to people of all ages... who love that kind of young adult coming-of-age storytelling – and so we thought Strixhaven would be perfect for dramatizing that in a D&D game". [12] Amanda Hamon, Wizards of the Coast senior designer, is the book's story lead. [13]