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In mechanics and physics, shock is a sudden acceleration caused, for example, by impact, drop, kick, earthquake, or explosion. Shock is a transient physical excitation. Shock describes matter subject to extreme rates of force with respect to time. Shock is a vector that has units of an acceleration (rate of change of velocity).
In aerodynamics, the normal shock tables are a series of tabulated data listing the various properties before and after the occurrence of a normal shock wave. [1] With a given upstream Mach number , the post-shock Mach number can be calculated along with the pressure , density , temperature , and stagnation pressure ratios.
Shock factor is a commonly used figure of merit for estimating the amount of shock experienced by a naval target from an underwater explosion as a function of explosive charge weight, slant range, and depression angle (between vessel and charge).
For a given Mach number, M 1, and corner angle, θ, the oblique shock angle, β, and the downstream Mach number, M 2, can be calculated. Unlike after a normal shock where M 2 must always be less than 1, in oblique shock M 2 can be supersonic (weak shock wave) or subsonic (strong shock wave). Weak solutions are often observed in flow geometries ...
In fluid dynamics, a moving shock is a shock wave that is travelling through a fluid (often gaseous) medium with a velocity relative to the velocity of the fluid already making up the medium. [1] As such, the normal shock relations require modification to calculate the properties before and after the moving shock.
The basic Gurney equations for flat sheets assume that the sheet of material is a large diameter. Small explosive charges, where the explosive's diameter is not significantly larger than its thickness, have reduced effectiveness as gas and energy are lost to the sides. [1]
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Calculate (by direct time-domain simulation) the maximum instantaneous absolute acceleration experienced by the mass element of your SDOF at any time during (or after) exposure to the shock in question. This acceleration is a; Draw a dot at (f,a); Repeat steps 2–4 for many other values of f, and connect all the dots together into a smooth curve.