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  2. Gaming computer - Wikipedia

    en.wikipedia.org/wiki/Gaming_computer

    A gaming computer, also known as a gaming PC, is a specialized personal computer designed for playing PC games at high standards. They typically differ from mainstream personal computers by using high-performance graphics cards , a high core-count CPU with higher raw performance and higher-performance RAM .

  3. Overclocking - Wikipedia

    en.wikipedia.org/wiki/Overclocking

    The purpose of overclocking is to increase the operating speed of a given component. [3] Normally, on modern systems, the target of overclocking is increasing the performance of a major chip or subsystem, such as the main processor or graphics controller, but other components, such as system memory or system buses (generally on the motherboard), are commonly involved.

  4. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    For the cloud gaming experience to be acceptable, the round-trip lag of all elements of the cloud gaming system (the thin client, the Internet and/or LAN connection the game server, the game execution on the game server, the video and audio compression and decompression, and the display of the video on a display device) must be low enough that ...

  5. High Precision Event Timer - Wikipedia

    en.wikipedia.org/wiki/High_Precision_Event_Timer

    The High Precision Event Timer (HPET) is a hardware timer available in modern x86-compatible personal computers.Compared to older types of timers available in the x86 architecture, HPET allows more efficient processing of highly timing-sensitive applications, such as multimedia playback and OS task switching.

  6. Computer performance - Wikipedia

    en.wikipedia.org/wiki/Computer_performance

    In computing, computer performance is the amount of useful work accomplished by a computer system. Outside of specific contexts, computer performance is estimated in terms of accuracy, efficiency and speed of executing computer program instructions. When it comes to high computer performance, one or more of the following factors might be involved:

  7. Dynamic frequency scaling - Wikipedia

    en.wikipedia.org/wiki/Dynamic_frequency_scaling

    ACPI 1.0 (1996) defines a way for a CPU to go to idle "C states", but defines no frequency-scaling system. ACPI 2.0 (2000) introduces a system of P states (power-performance states) that a processor can use to communicate its possible frequency–power settings to the OS. The operating system then sets the speed as needed by switching between ...

  8. CPU multiplier - Wikipedia

    en.wikipedia.org/wiki/CPU_multiplier

    In PCs, the CPU's external address and data buses connect the CPU to the rest of the system via the "northbridge". Nearly every desktop CPU produced since the introduction of the 486DX2 in 1992 has employed a clock multiplier to run its internal logic at a higher frequency than its external bus, but still remain synchronous with it. This ...

  9. Nonvolatile BIOS memory - Wikipedia

    en.wikipedia.org/wiki/Nonvolatile_BIOS_memory

    Nonvolatile BIOS memory refers to a small memory on PC motherboards that is used to store BIOS settings. It is traditionally called CMOS RAM because it uses a volatile, low-power complementary metal–oxide–semiconductor (CMOS) SRAM (such as the Motorola MC146818 [1] or similar) powered by a small battery when system and standby power is off. [2]