Search results
Results from the WOW.Com Content Network
The shrink ray turns out to be faulty, however, as shrunken items return to normal size after a period of time. A shrink ray is a recurring device shown in Venture Brothers, although it never seems to actually work properly. In Despicable Me, Gru used a shrink ray to shrink the Moon and pocket it. The effects of the shrink ray are only ...
Geometrical optics, or ray optics, is a model of optics that describes light propagation in terms of rays. The ray in geometrical optics is an abstraction useful for approximating the paths along which light propagates under certain circumstances.
Visulization of flux through differential area and solid angle. As always ^ is the unit normal to the incident surface A, = ^, and ^ is a unit vector in the direction of incident flux on the area element, θ is the angle between them.
In topology, a branch of mathematics, a retraction is a continuous mapping from a topological space into a subspace that preserves the position of all points in that subspace. [1] The subspace is then called a retract of the original space. A deformation retraction is a mapping that captures the idea of continuously shrinking a space into a ...
The principal ray or chief ray (sometimes known as the b ray) in an optical system is the meridional ray that starts at an edge of an object and passes through the center of the aperture stop. [5] [8] [7] The distance between the chief ray (or an extension of it for a virtual image) and the optical axis at an image location defines the size of ...
If you've ever considered selling some of the largest items in your town in CityVille to save space for other things, the new CityVille Shrink Ray should allow you to free up that much needed land ...
A light ray enters a component crossing its input plane at a distance x 1 from the optical axis, traveling in a direction that makes an angle θ 1 with the optical axis. After propagation to the output plane that ray is found at a distance x 2 from the optical axis and at an angle θ 2 with respect to it.
The rendering equation describes the total amount of light emitted from a point x along a particular viewing direction, given a function for incoming light and a BRDF.. In computer graphics, the rendering equation is an integral equation in which the equilibrium radiance leaving a point is given as the sum of emitted plus reflected radiance under a geometrical optics approximation.