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  2. Constructor (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Constructor_(object...

    VB .NET and C# also allow the use of the new operator to create value type objects, but these value type objects are created on the stack regardless of whether the operator is used or not. In C++, objects are created on the stack when the constructor is invoked without the new operator, and created on the heap when the constructor is invoked ...

  3. Prototype pattern - Wikipedia

    en.wikipedia.org/wiki/Prototype_pattern

    It is used when the types of objects to create is determined by a prototypical instance, which is cloned to produce new objects. This pattern is used to avoid subclasses of an object creator in the client application, like the factory method pattern does, and to avoid the inherent cost of creating a new object in the standard way (e.g., using ...

  4. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    According to Design Patterns: Elements of Reusable Object-Oriented Software: "Define an interface for creating an object, but let subclasses decide which class to instantiate. Factory method lets a class defer instantiation to subclasses." [2] Creating an object often requires complex processes not appropriate to include within a composing object.

  5. Value object - Wikipedia

    en.wikipedia.org/wiki/Value_object

    In C#, a class is a reference type while a struct (concept derived from the struct in C language) is a value type. [5] Hence an instance derived from a class definition is an object while an instance derived from a struct definition is said to be a value object (to be precise a struct can be made immutable to represent a value object declaring attributes as readonly [6]).

  6. Object copying - Wikipedia

    en.wikipedia.org/wiki/Object_copying

    One method of copying an object is the shallow copy.In that case a new object B is created, and the fields values of A are copied over to B. [3] [4] [5] This is also known as a field-by-field copy, [6] [7] [8] field-for-field copy, or field copy. [9]

  7. Multiton pattern - Wikipedia

    en.wikipedia.org/wiki/Multiton_pattern

    Whereas the singleton allows only one instance of a class to be created, the multiton pattern allows for the controlled creation of multiple instances, which it manages through the use of a map. Rather than having a single instance per application (e.g. the java.lang.Runtime object in the Java programming language ) the multiton pattern instead ...

  8. Async/await - Wikipedia

    en.wikipedia.org/wiki/Async/await

    For instance, the C# compiler would likely translate the above code to something like the following before translating it to its IL bytecode format: public Task < int > FindSizeOfPageAsync ( Uri uri ) { var client = new HttpClient (); Task < byte [] > dataTask = client .

  9. C Sharp syntax - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_syntax

    C# inherits most of the control structures of C/C++ and also adds new ones like ... and is called an instance of that particular type. In C#, objects are either ...