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Victory at Sea is a hardback book that contains a set of wargame rules used to simulate naval combat during World War II using 1/1800 scale. [1] The rules, both basic and advanced, take up about 20% of the 206-page book. [1] Other sections contain scenarios, longer campaigns, lists of ships, and illustrations of ship counters.
All at Sea, for example, is an adaptation of The Lord of the Rings Strategy Battle Game rules for naval conflicts. The game's mechanics centred on boarding parties, with options for ramming actions and light artillery in the form of ballistae and other siege engines. [7] As such, the ship's scale ratio corresponds to the 25 mm scale miniatures ...
The object of the game is to roll a six (the "ship"), a five ("captain"), and a four ("crew") with three dice, and get the highest score with the other two dice ("the ship's cargo"). In other versions, a four is the "mate" and the remaining dice are the crew. Alternatively, the game may be played for antes placed in a pot.
The game of Battleship is thought to have its origins in the French game L'Attaque played during World War I, although parallels have also been drawn to E. I. Horsman's 1890 game Basilinda, [1] and the game is said to have been played by Russian officers before World War I. [3] In 1907 the game playing was mentioned in the diary of Russian poet Ryurik Ivnev. [4]
The Battleship puzzle (sometimes called Bimaru, Yubotu, Solitaire Battleships or Battleship Solitaire) is a logic puzzle based on the Battleship guessing game. It and its variants have appeared in several puzzle contests, including the World Puzzle Championship , [ 1 ] and puzzle magazines, such as Games magazine.
Barotrauma (video game) Battalion Wars 2; Battle Cruiser (video game) Battle of the Atlantic: The Ocean Lifeline; Battle Shark; Battle Stations (1997 video game) Battlefield 1; Battleship (1993 video game) Battleship (1996 video game) Battleship (2012 video game) Battleship Bismarck: Operation Rhine - May 1941; Battleship: Surface Thunder ...
Dead Man's Dice is a pirate-themed game, played with dice, employing luck, strategy, and the accumulation of points. The game was designed by Martin H. Samuel and originally produced for two to six players by Games Above Board. Channel Craft, Inc. of Charleroi, Pennsylvania, United States, published a 2-player version of the game in 2006.
The game attempted to capture the feeling of a Hollywood pirate battle, complete with huge galleys, cannon-shot exchanges, and daring sea boardings. The game also has aspects of adventuring, treasure seeking, and the occult. As with most of the games of AEG, 7th Sea had a complex storyline that affected and was influenced by the RPG setting ...