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  2. Pirates Constructible Strategy Game - Wikipedia

    en.wikipedia.org/wiki/Pirates_Constructible...

    A feature of Pirates is the 'constructible' element of the game; each game piece (except for terrain) is created by removing small polystyrene pieces from placeholder cards and assembling them. As the ship, fort or sea monster is damaged by enemies during the course of game play, pieces of it are removed to record how much damage it has sustained.

  3. Axis & Allies Naval Miniatures: War at Sea - Wikipedia

    en.wikipedia.org/wiki/Axis_&_Allies_Naval...

    Axis & Allies.org An unofficial site dedicated to the World War II boardgames and miniatures games. This site features news, strategies, house rules, downloads, events, and active message forums. Wargaming Recon New England gaming podcast and blog focusing on War at Sea featuring Sneak Peeks, Pictures, Stats, and Analysis for fleet builds and ...

  4. Pirate game - Wikipedia

    en.wikipedia.org/wiki/Pirate_game

    The pirate world's rules of distribution say that the most senior pirate first proposes a plan of distribution. The pirates, including the proposer, then vote on whether to accept this distribution. If the majority accepts the plan, the coins are disbursed and the game ends. In case of a tie vote, the proposer has the casting vote. If the ...

  5. Star Fleet Battles - Wikipedia

    en.wikipedia.org/wiki/Star_Fleet_Battles

    The game system uses an impulse-based turn system, which is a departure from the traditional I-Go You-Go alternating system used by most wargames. A ship's speed determines how often and when it can move based on a 32 impulse movement chart. Generally, a unit only moves one hex at a time, making 32 the maximum 'speed' in the game.

  6. Core Corner: War Commander, Total Domination and more ... - AOL

    www.aol.com/news/2012-11-30-war-commander-total...

    Core gaming is supposed to be about games with more of a challenge than your average Facebook game. Core games are for players who want a little more bite in their habit, but not to the point that ...

  7. Victory at Sea (game) - Wikipedia

    en.wikipedia.org/wiki/Victory_at_Sea_(game)

    Victory at Sea is a hardback book that contains a set of wargame rules used to simulate naval combat during World War II using 1/1800 scale. [1] The rules, both basic and advanced, take up about 20% of the 206-page book. [1] Other sections contain scenarios, longer campaigns, lists of ships, and illustrations of ship counters.

  8. Naval wargaming - Wikipedia

    en.wikipedia.org/wiki/Naval_wargaming

    All at Sea, for example, is an adaptation of The Lord of the Rings Strategy Battle Game rules for naval conflicts. The game's mechanics centred on boarding parties, with options for ramming actions and light artillery in the form of ballistae and other siege engines. [7] As such, the ship's scale ratio corresponds to the 25 mm scale miniatures ...

  9. Battleship (game) - Wikipedia

    en.wikipedia.org/wiki/Battleship_(game)

    The game of Battleship is thought to have its origins in the French game L'Attaque played during World War I, although parallels have also been drawn to E. I. Horsman's 1890 game Basilinda, [1] and the game is said to have been played by Russian officers before World War I. [3] In 1907 the game playing was mentioned in the diary of Russian poet Ryurik Ivnev. [4]