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  2. The Designers Republic - Wikipedia

    en.wikipedia.org/wiki/The_Designers_Republic

    The Designers Republic (also tDR, and styled as The Designers Republic™) is a British graphic design studio based in Sheffield, England, founded in 1986 by Ian Anderson and Nick Phillips. They are best known for electronic music logos, album artwork, [ 1 ] and anti-establishment aesthetics, embracing "brash consumerism and the uniform style ...

  3. Pacer (video game) - Wikipedia

    en.wikipedia.org/wiki/Pacer_(video_game)

    R8 Games founder Andrew Walker was part of the team that were awarded a BAFTA for best design on Wipeout 3 in 1999. [2] [3] The Designers Republic, the graphic design studio that designed visual assets and marketing for the first three Wipeout games, has also contributed to the game. [4]

  4. Wipeout (video game) - Wikipedia

    en.wikipedia.org/wiki/Wipeout_(video_game)

    The poster branded Wipeout "a dangerous game", with Wipeout ' s lead artist Neil Thompson suggesting—and designer Nick Burcome denying—that the "E" in Wipeout stood for ecstasy. [14] Wipeout was first released alongside the PlayStation in Europe on 29 September 1995. [19] It was the PlayStation's best-selling launch title in Europe. [20]

  5. German designer brings Wipeout racing game to life, burns up ...

    www.aol.com/news/2010-08-05-german-designer...

    That's what Malte Jehmlich and company used to create this rendition of Wipeout, which moves practically as fast as the PlayStation original due to the blinding scale speed of its 1/28 model cars.

  6. Wipeout 3 - Wikipedia

    en.wikipedia.org/wiki/Wipeout_3

    Psygnosis turned to the graphic design studio The Designers Republic to assist in development. The Designers Republic, known for its underground techno album covers, provided "visual candy" to Wipeout 3 ' s graphics, designing the game's icons, billboards, colour schemes, and custom typefaces. [5]

  7. Wipeout (video game series) - Wikipedia

    en.wikipedia.org/wiki/Wipeout_(video_game_series)

    All games in the Wipeout franchise, except for Wipeout Merge, were developed by Studio Liverpool. [a] The conceptualisation of Wipeout revolved around Psygnosis designer Nick Burcombe's idea of creating a racing game using the same types of anti-gravity vehicles featured in Powerdrome, a title first released on the Atari ST in 1988. [64]

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