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  2. Gamification - Wikipedia

    en.wikipedia.org/wiki/Gamification

    Several researchers consider gamification closely related to earlier work on adapting game-design elements and techniques to non-game contexts. Deterding et al. [ 2 ] survey research in human–computer interaction that uses game-derived elements for motivation and interface design, and Nelson [ 136 ] argues for a connection to both the Soviet ...

  3. Team building - Wikipedia

    en.wikipedia.org/wiki/Team_building

    Team work is the best work. Teams are then assembled to address specific problems, while the underlying causes are not ignored. Dyer highlighted three challenges for team builders: [17] Lack of teamwork skills: One of the challenges facing leaders is to find team-oriented employees. Most organizations rely on educational institutions to have ...

  4. FTC regulation of behavioral advertising - Wikipedia

    en.wikipedia.org/wiki/FTC_regulation_of...

    In 1998, the FTC released a report in which it undertook a comprehensive review of commercial websites’ disclosures of their privacy practices and laid out the Fair Information Practice Principles (FIPPs). The report concluded that, “[a]s evidenced by the Commission’s survey results, and despite the Commission’s three-year privacy ...

  5. Surviving A Competitive Workplace: Lessons Learned From ... - AOL

    www.aol.com/.../workplace-lessons-the-hunger-games

    By Debra Auerbach, The Work Buzz If you're a big "The Hunger Games" fan like I am, you were probably crazy excited to watch the movie's first trailer, which debuted last Monday. For those of you ...

  6. GNS theory - Wikipedia

    en.wikipedia.org/wiki/GNS_theory

    GNS theory is an informal field of study developed by Ron Edwards which attempts to create a unified theory of how role-playing games work. Focused on player behavior, in GNS theory participants in role-playing games organize their interactions around three categories of engagement: Gamism, Narrativism and Simulation.

  7. Eight disciplines problem solving - Wikipedia

    en.wikipedia.org/wiki/Eight_Disciplines_Problem...

    Eight Disciplines Methodology (8D) is a method or model developed at Ford Motor Company used to approach and to resolve problems, typically employed by quality engineers or other professionals. Focused on product and process improvement, its purpose is to identify, correct, and eliminate recurring problems. [ 1 ]

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  9. Crunch (video games) - Wikipedia

    en.wikipedia.org/wiki/Crunch_(video_games)

    "Crunch time" is the point at which the team is thought to be failing to achieve milestones needed to launch a game on schedule. The complexity of work flow, reliance on third-party deliverables, and the intangibles of artistic and aesthetic demands in video-game creation create difficulty in predicting milestones. [3]