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The Question Evaluator Quiz helps students identify effective questions by asking them to rank open-ended questions using a pre-determined SMILE rubric based on Blooms’ Taxonomy. [10] The quizzes are divided into different subjects, such as Economics or History, and students are required to rank 5 questions from their chosen subject from ...
From 2006 to 2011, four versions of Lecture Quiz were developed, where the main changes were related to improved usability, thus making it easier to create quizzes, and using newer technology for implementation. Lecture Quiz 2.0 was the first prototype where both teacher and student clients had web-interfaces.
Hyper-interactive teaching technology or H-ITT is a form of technology used primarily to interact between the students and teachers. Students generally are given an H-ITT transmitter , which is similar to a remote control , which allows them to answer questions in poll or quiz form.
BrainPop (stylized as BrainPOP) is a group of educational websites founded in 1999 by Avraham Kadar, M.D. and Chanan Kadmon, based in New York City. [1] As of 2024, the websites host over 1,000 short animated movies for students in grades K–8 (ages 5 to 14), together with quizzes and related materials, covering the subjects of science, social studies, English, math, engineering and ...
Online quizzes are generally free to play and for entertainment purposes only though some online quiz websites offer prizes. Websites feature online quizzes on many subjects. One popular type of online quiz is a personality quiz or relationship quiz which is similar to what can be found in many women's or teen magazines.
HQ was a mobile trivia game developed by Intermedia Labs for iOS, Android, iPadOS, and tvOS.First released in 2017, the HQ app allowed users to participate in daily, live, trivia games in which they could win or split prize money.
M-learning, or mobile learning, is a form of distance education or technology enhanced active learning where learners use portable devices such as mobile phones to learn anywhere and anytime. The portability that mobile devices provide allows for learning anywhere, hence the term "mobile" in "mobile learning."
Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...
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