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  2. Message design logic - Wikipedia

    en.wikipedia.org/wiki/Message_design_logic

    The fundamental premise of Conventional Design Logic is that “communication is a game played cooperatively, according to socially conventional rules and procedures.” [3] As opposed to the expressive design logic, the communicator using conventional design logic distinguishes between thought and expression. [4]

  3. Cheap talk - Wikipedia

    en.wikipedia.org/wiki/Cheap_talk

    To give a formal definition, cheap talk is communication that is: [2] costless to transmit and receive; non-binding (i.e. does not limit strategic choices by either party) unverifiable (i.e. cannot be verified by a third party like a court) Therefore, an agent engaging in cheap talk could lie with impunity, but may choose in equilibrium not to ...

  4. Language game (philosophy) - Wikipedia

    en.wikipedia.org/wiki/Language_game_(philosophy)

    For example, in one language-game, a word might be used to stand for (or refer to) an object, but in another the same word might be used for giving orders, or for asking questions, and so on. The famous example is the meaning of the word "game". We speak of various kinds of games: board games, betting games, sports, "war games".

  5. Schramm's model of communication - Wikipedia

    en.wikipedia.org/wiki/Schramm's_model_of...

    [2] [5] [20] Communication is an endless process in the sense that people constantly decode and interpret their environment to assign meaning to it and encode possible responses to it. [ 5 ] [ 20 ] Models without a feedback loop, like the Shannon–Weaver model and Lasswell's model , are called linear transmission models.

  6. Communication - Wikipedia

    en.wikipedia.org/wiki/Communication

    The word communication has its root in the Latin verb communicare, which means ' to share ' or ' to make common '. [1] Communication is usually understood as the transmission of information: [2] a message is conveyed from a sender to a receiver using some medium, such as sound, written signs, bodily movements, or electricity. [3]

  7. What Memphis coach Ryan Silverfield learned about helmet ...

    www.aol.com/memphis-coach-ryan-silverfield...

    This article originally appeared on Memphis Commercial Appeal: What Ryan Silverfield learned about helmet communication from 1st game. Show comments. Advertisement. Advertisement.

  8. Rules of Play - Wikipedia

    en.wikipedia.org/wiki/Rules_of_Play

    Rules of Play expresses the perspective that a theoretical framework for interactive design has not yet been established. This is not the first time this has been recognized or explored, but is explored in a fresh way in great detail - with one review stating that: "the book manages to bridge the emerging field of game studies methodologies and design theory".

  9. These are the pedophile symbols you need to know to protect ...

    www.aol.com/news/2016-04-26-these-are-the...

    In March, a mother was horrified to find a pedophile symbol on a toy she bought for her daughter. Although the symbol was not intentionally placed on the toy by the company who manufactured the ...