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ARB vertex shader; ARB fragment shader; ARB shader objects; ARB geometry shader 4; ARB tessellation shader; ARB compute shader; GLSL shaders can also be used with Vulkan, and are a common way of using shaders in Vulkan. GLSL shaders are precompiled before use, or at runtime, into a binary bytecode format called SPIR-V, usually using offline ...
Note: These franchise(s) below have significant numbers of titles with cel-shaded graphics. Atelier (Multi-decade JRPG & crafting hybrid series, started in 1997); Dragon Quest (Multi-decade franchise with JRPGs & other genres, started in 1986.
[49] [50] Other concerns identified included that being able to mod the game was a reason why players bought the game on PC in the first place, a worry that newbie modders would not be able to stand on the shoulders of giants by modding pre-existing mods, and that mod teams would become unworkable. [42]
Name Primary programming language Release year Scripting Cross-platform 2D/3D oriented Target platform Notable games License Notes and references 4A Engine: C++: 2010 Yes 3D ...
GLSL 1.5, Geometry Shader, Multi-sampled textures [53] 3.3 March 11, 2010 GLSL 3.30, Backports as much function as possible from the OpenGL 4.0 specification 4.0 March 11, 2010 GLSL 4.00, Tessellation on GPU, shaders with 64-bit precision [54] 4.1 July 26, 2010 GLSL 4.10, Developer-friendly debug outputs [a], compatibility with OpenGL ES 2.0 ...
The first shader-capable GPUs only supported pixel shading, but vertex shaders were quickly introduced once developers realized the power of shaders. The first video card with a programmable pixel shader was the Nvidia GeForce 3 (NV20), released in 2001. [3] Geometry shaders were introduced with Direct3D 10
In gacha games, players pay virtual currency (bought with real money or acquired in-game) to acquire random game characters or pieces of equipment of varying rarity and usefulness. This is a variant of the loot box mechanic where players spend currency to acquire an entire set of random game items.
Shader Model 2.0b — Radeon X700-X850 shader model, DirectX 9.0b. Shader Model 3.0 — Radeon X1000 and GeForce 6, DirectX 9.0c. Shader Model 4.0 — Radeon HD 2000 and GeForce 8, DirectX 10. Shader Model 4.1 — Radeon HD 3000 and GeForce 200, DirectX 10.1. Shader Model 5.0 — Radeon HD 5000 and GeForce 400, DirectX 11.