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  2. Adobe Scout - Wikipedia

    en.wikipedia.org/wiki/Adobe_Scout

    Adobe Scout is a visual profiler for Adobe Flash content running on desktop or mobile platforms, and works together with Adobe Flash Player and Adobe AIR. [1] Scout enables in-depth profiling of ActionScript 3 code execution, 2D graphics and text rendering, and 3D graphics rendered via the Stage3D application programming interface (API). [1]

  3. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    ActionScript 3 Yes 3D Web, Windows, iOS ... ActionScript: Yes 2D Various games by Gregory Weir: MIT: Boilerplate code for Flash ... BlackBerry, Windows 10, FireOS ...

  4. Lightspark - Wikipedia

    en.wikipedia.org/wiki/Lightspark

    Lightspark supports most of ActionScript 3.0 and has an NPAPI plug-in. [2] It will fall back on Gnash, a free SWF player on ActionScript 1.0 and 2.0 (AVM1) code. Lightspark supports OpenGL-based rendering and LLVM-based ActionScript execution and uses OpenGL shaders . The player is compatible with H.264 Flash videos on YouTube.

  5. ActionScript - Wikipedia

    en.wikipedia.org/wiki/ActionScript

    Because of this, code written in ActionScript 3.0 is generally targeted for Flash Player 9 and higher, and will not work in prior versions. At the same time, ActionScript 3.0 executes up to 10 times faster than legacy ActionScript code due to the just-in-time compiler enhancements. [6]

  6. Powerflasher FDT - Wikipedia

    en.wikipedia.org/wiki/Powerflasher_FDT

    The primary purpose of the IDE is enabling developers to edit, compile, debug and publish a Flash ActionScript project. FDT uses a subscription-based licensing model and is available in multiple editions, [ 18 ] [ 19 ] including a free version with restricted features for hobbyists , [ 20 ] and a low-cost version for students .

  7. Adobe SWC file - Wikipedia

    en.wikipedia.org/wiki/Adobe_SWC_file

    An SWC file is a package of precompiled Flash symbols and ActionScript code that allows a Flash or Flex developer to distribute classes and assets, or to avoid recompiling symbols and code that will not change. [1] [2] SWC files can be generated by the Adobe Flash Professional authoring tool, and by Flash Builder (or its companion compiler ...

  8. SWF - Wikipedia

    en.wikipedia.org/wiki/SWF

    Actionscript bytecode used by the Actionscript Virtual Machine AVM (Flash 8 and prior), and AVM2 (Flash 9 or later). .amf: Action Message commands for transacting with a FMS. .as: ActionScript source code in simple source files. FLA files can also contain Actionscript code directly, but separate external .as files often emerge for structural ...

  9. Action Message Format - Wikipedia

    en.wikipedia.org/wiki/Action_Message_Format

    Action Message Format (AMF) is a binary format used to serialize object graphs such as ActionScript objects and XML, or send messages between an Adobe Flash client and a remote service, usually a Flash Media Server or third party alternatives. The Actionscript 3 language provides classes for encoding and decoding from the AMF format.