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Some implementations of the circular buffer use fixed-length elements that are bigger than 8-bit bytes—16-bit integers for audio buffers, 53-byte ATM cells for telecom buffers, etc. Each item is contiguous and has the correct data alignment , so software reading and writing these values can be faster than software that handles non-contiguous ...
Visualization of a software buffer overflow. Data is written into A, but is too large to fit within A, so it overflows into B.. In programming and information security, a buffer overflow or buffer overrun is an anomaly whereby a program writes data to a buffer beyond the buffer's allocated memory, overwriting adjacent memory locations.
In computer science, a data buffer (or just buffer) is a region of memory used to store data temporarily while it is being moved from one place to another. Typically, the data is stored in a buffer as it is retrieved from an input device (such as a microphone) or just before it is sent to an output device (such as speakers); however, a buffer may be used when data is moved between processes ...
More critically, with only a 1-byte buffer there is a genuine risk that a received byte will be overwritten if interrupt service delays occur. To overcome these shortcomings, the 16550 series UARTs incorporated a 16-byte FIFO buffer with a programmable interrupt trigger of 1, 4, 8, or 14 bytes.
64-byte buffers. This UART can handle a maximum standard serial port speed of 460.8 kbit/s if the maximum interrupt latency is 1 millisecond. This UART was introduced by Texas Instruments. TI claims that early models can run up to 1 Mbit/s, and later models in this series can run up to 3 Mbit/s. 16850 128-byte buffers.
For example, a structure containing a single byte (such as a char) and a four-byte integer (such as uint32_t) would require three additional bytes of padding. A large array of such structures would use 37.5% less memory if they are packed, although accessing each structure might take longer.
Stack buffer overflow is a type of the more general programming malfunction known as buffer overflow (or buffer overrun). [1] Overfilling a buffer on the stack is more likely to derail program execution than overfilling a buffer on the heap because the stack contains the return addresses for all active function calls.
A NOP-sled is the oldest and most widely known technique for exploiting stack buffer overflows. [2] It solves the problem of finding the exact address of the buffer by effectively increasing the size of the target area. To do this, much larger sections of the stack are corrupted with the no-op machine instruction.