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The first 3DMark was one of the first 3D benchmarks to be aimed directly at the 3D gaming community, rather offering a generic overview of a PC's capabilities. [3] The graphics tests use an early version of Remedy Entertainment's MAX-FX engine, which was later used in the game Max Payne. October 26, 1998 Windows 95 Windows 98: DirectX 6.0
Rhinoceros 3D: 2020-12-08 v 7 McNeel Windows, macOS: Modeling, computer aided design, scripting with Grasshopper, many plug-in for simulation, CAM, BIM, rendering, and more Proprietary: Salome: 2020-12-01 v 9.6 Open Cascade EDF CEA: Windows, Unix, Linux: CAD, scripting, parametric design, CSG, meshing, pre-post for CAE LGPL 2.1 or later: Shade ...
The Utah 3D Animation Repository, a small collection of animated 3D models; scene collection, by Physically Based Rendering Toolkit: a number of interesting scenes to render with global illumination; MGF Example Scenes, a small collection of some indoor 3D scenes; archive3D, a collection of 3D models; 3DModels, a collection of vehicle 3D models
A graphical demo running as a benchmark of the OGRE engine. In computing, a benchmark is the act of running a computer program, a set of programs, or other operations, in order to assess the relative performance of an object, normally by running a number of standard tests and trials against it.
New 3D benchmark that better shows game performance. New OpenGL based 2D benchmark. 3 [13] 26-11-2012 Support for four cores and new graphics chips. Support OpenGL ES 2.0 3D benchmark for 3D game performance test. New 2D Benchmark for 2D Game Performance test. Add compare page to compare scores with hot devices. Support x86 and MIPS platforms ...
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CrystalDiskMark is an open source disk drive benchmark tool for Microsoft Windows from Crystal Dew World. Based on Microsoft's MIT-licensed Diskspd tool, [2] this graphical benchmark is commonly used for testing the performance of solid-state storage. [3] [4] It works by reading and writing through the filesystem in a volume-dependent way.
The benchmark was developed and published by UNIGINE Company in 2009. The main purpose of software is performance and stability testing for GPUs. Users can choose a workload preset, Basic or Extreme, or set the parameters by custom. The benchmark 3D scene is a steampunk-style city on flying islands in the middle of the clouds.