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The characters have often been noted as the best element of the Guilty Gear series. IGN said all the characters are very distinguishable and interesting, and remarked they "doesn't feel repetitive, even after dozens of hours of play", citing them as the reason that separates Guilty Gear from other fighting games. [47]
Pages in category "Guilty Gear characters" The following 7 pages are in this category, out of 7 total. This list may not reflect recent changes. ...
Guilty Gear is considered by several sources to be the greatest 2D fighting game. [74] [75] [76] GameSpot said that "Guilty Gear is one of the few non-Capcom or SNK 2D fighters to make any sort of impact on the genre", [77] while Eurogamer stated: "If 2D beat-em-ups are moving toward extinction, they really are ending on a high note with stuff ...
Guilty Gear characters (7 P) G. Guilty Gear games (10 P) M. Guilty Gear media files (2 C, 5 F) Pages in category "Guilty Gear" The following 2 pages are in this ...
Media images used in the infoboxes of characters in the Guilty Gear. Media in category "Guilty Gear lead images" The following 6 files are in this category, out of 6 total.
Guilty Gear (subtitled The Missing Link in Japan) is a 2D fighting video game developed by Team Neo Blood, an Arc System Works production group led by Daisuke Ishiwatari, and published by Arc System Works.
The game is set in 2187, one year after its predecessor, Guilty Gear 2: Overture. [14]Starting in Sign ' s storyline, the first part is set in arcade mode (episode mode in Revelator/REV2) through each characters' own storyline, besides Elphelt, and focuses on Ramlethal Valentine's arc, while the second part of the storyline is set after arcade mode's storyline on the console version, focusing ...
Guilty Gear Isuka [a] is a 2D fighting video game developed by Arc System Works and published by Sammy Corporation. Announced by Arc in September, it was released on December 17, 2003, in Japanese arcades as the sixth installment of the Guilty Gear series.