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cloud gaming A cloud gaming server runs the game, receiving controller input actions from and streaming audio and video to the player's thin client. cloud save The player's saved game is stored at a remote server. This may provide a backup, or enable access from a different game system. See also cross-save. clutch
In casual gaming, the metagame generally refers to any meaningful interaction between players and elements not directly part of the game. [2] [4] The concept gained traction in game design in a column written in 1995 by Richard Garfield, the creator of Magic: The Gathering, for The Duelist.
A status effect in the abstract is a persistent consequence of a certain in-game event or action, and as such innumerable variants exist across the gaming field. Status effects may result from one character performing a certain type of attack on another.
An example of a tier list, subjectively ranking fruits.Higher tiers represent a more favorable ranking. The letters are inspired by grading in education, [1] especially in Japanese culture, which may include an 'S' grade.
Minecraft: Story Mode, an episodic spin-off game developed by Telltale Games in collaboration with Mojang, was announced in December 2014. [8] [9] [10] Consisting of five episodes plus three additional downloadable episodes, the standalone game is a narrative and player choice-driven, and it was released on Windows, OS X, iOS, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One via download ...
A video game, [a] sometimes further qualified as a computer game, is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld ...
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-bis, an IUPAC numerical multiplier for compound or complex features, meaning 2; A colloquial name for N,N'-Methylenebisacrylamide; Barratt Impulsiveness Scale, in psychology; Behavioural Inhibition System, a brain-behavioral systems in reinforcement sensitivity theory; BIS monitor or bispectral index, to assess the depth of anaesthesia