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Marion Blank is a developmental psychologist and the creator of the Reading Kingdom program, the creator and former director of the A Light on Literacy program at Columbia University in New York, and most recently the creator of Comprendi, a first-of-its-kind reading system designed specifically to improve reading comprehension.
When playing against the computer, the player's opponent is Illitera, the main villain of the original Reading Blaster. Illitera is the only recurring villain in the Blaster games, although here she does nothing worse than bad-mouthing the show's hosts and eliciting boos from the unseen audience.
The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve. The games teach language arts including basic skills in reading and spelling and mathematics. The main character in all the titles is named "Reader Rabbit".
The leading families of products were the Reader Rabbit series for ages 2–8, the Treasure Mountain Reading-Math-Science series for ages 5–9, the Super Solver series for ages 7–12, the Student Writing & Publishing Center for ages 7-adult, and the Foreign Language Learning series for ages 15-adult.
The games primarily focused on mathematics, later expanding into language arts and science, and spawned an animated children’s television series in 1999 called Blaster's Universe. Starting in 2011, development of the series focused on an online version of Math Blaster played through a browser or mobile app rather than standalone game software ...
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Rosetta Stone Inc. is an American education technology software company that develops language, literacy and brain-fitness software. Best known for its language-learning products, in 2013, the company expanded beyond language into education-technology with its acquisitions of Livemocha, Lexia Learning, Fit Brains, and Tell Me More. [1]
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