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An educational toy is expected to educate. It is expected to instruct, promote intellectuality, emotional or physical development. An educational toy should teach a child about a particular subject or help a child develop a particular skill. More toys are designed with the child's education and development in mind today than ever before.
Example of basic PECS communication board. The Picture Exchange Communication System (PECS) is an augmentative and alternative communication system developed and produced by Pyramid Educational Consultants, Inc. [1] PECS was developed in 1985 at the Delaware Autism Program by Andy Bondy, PhD, and Lori Frost, MS, CCC-SLP. [2]
A mood board is a type of visual presentation or 'collage' consisting of images, text, and samples of objects in a composition. It can be based on a set topic or can be any material chosen at random. A mood board can be used to convey a general idea or feeling about a particular topic.
Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...
Fat Brain Toys is a United States manufacturer and retailer of educational toys and games. The company was founded by husband and wife, Mark and Karen Carson, from the basement of their home in 2002. The company was founded by husband and wife, Mark and Karen Carson, from the basement of their home in 2002.
Galt Toys is an international educational toy company. It is responsible for a number of high-profile games and its designs by Ken Garland are often cited as classics. [ citation needed ]
The kit was created by Alfred Carlton Gilbert, who was an American athlete, magician, toy-maker, business man, and inventor of the well-known Erector Set.Gilbert believed that toys were the foundation in building a "solid American character", and many of his toys had some type of educational significance to them.
Lovevery produces educational toys, books, and games via play-kit subscription boxes "designed to meet the developmental needs and brain development of toddlers and babies." [ 4 ] The toys, produced in consultation with child development experts, physical therapists, [ 5 ] and cognitive developmental psychologists , [ 6 ] follow the Montessori ...
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