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Video games in this category have been released exclusively on the Super Nintendo Entertainment System/Super Famicom console, and are not available for purchase or download on other video game consoles or personal computers.
17 video games based on the Ranma ½ manga and anime series exist, generally in the form of fighting games, RPGs, puzzle games, and pachinko slot machines. Of all of them, only two of the Super Famicom fighting games have been adapted for Western release. They are listed below by platform.
Video games in this category have been or will be released exclusively on the Famicom Disk System, and are not available for purchase or download on other video game consoles or personal computers. Pages in category "Famicom Disk System-only games"
The service allowed users to download Super Famicom or Game Boy titles onto a special flash memory cartridge for a lower price than that of a pre-written ROM cartridge. At its launch, the service initially offered only Super Famicom titles. [2] Game Boy titles began being offered on March 1, 2000. [3]
Famicom Disk System disk drive and RAM adapter attached to the Famicom console. The Family Computer Disk System (Famicom Disk System) has a library of 200 [a] games that have been officially licensed by Nintendo. Famicom Disk System games were released only in Japan. Cartridge games are in the list of Nintendo Entertainment System games.
Snoopy Concert (スヌーピーコンサート) [3] is a Japan-exclusive Puzzle game based on the Peanuts comic strip which was released for the Super Famicom in 1995. The game never received an official release in English-speaking territories, though unofficial fan translations have been released online.
Tales of Phantasia [a] is an action role-playing video game developed by Wolf Team and published by Namco for the Super Famicom.Originally released only in Japan in December 1995, it is the first title in the Tales series.
The game contains a total of 49 fields of which four are exit fields and six are boss fields. The game makes use of colour palette of the Super Famicom for digitized photographic backgrounds. The game permits saving speedruns, establishing such play as a principal feature of the series. The game has a 30-minute time limit invisible to the player.