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  2. Finite-state machine - Wikipedia

    en.wikipedia.org/wiki/Finite-state_machine

    A finite-state machine (FSM) or finite-state automaton (FSA, plural: automata), finite automaton, or simply a state machine, is a mathematical model of computation.It is an abstract machine that can be in exactly one of a finite number of states at any given time.

  3. State diagram - Wikipedia

    en.wikipedia.org/wiki/State_diagram

    Understanding and Using State Machines MATLAB Tech Talks on State Machines; FSM: Open Source Finite State Machine Generation in Java by Alexander Sakharov FSM; scxmlcc An efficient scxml state machine to C++ compiler. SMC: An Open Source State Machine Compiler that generates FSM for many languages as C, Python, Lua, Scala, PHP, Java, VB, etc. SMC

  4. Automata theory - Wikipedia

    en.wikipedia.org/wiki/Automata_theory

    An automaton with a finite number of states is called a finite automaton (FA) or finite-state machine (FSM). The figure on the right illustrates a finite-state machine, which is a well-known type of automaton. This automaton consists of states (represented in the figure by circles) and transitions (represented by arrows).

  5. Abstract state machine - Wikipedia

    en.wikipedia.org/wiki/Abstract_state_machine

    the deployment of their algorithmic solutions by code-executing machines on changing platforms (definition of design decisions, system and implementation details). The method builds upon three basic concepts: ASM: a precise form of pseudo-code, generalizing Finite State Machines to operate over arbitrary data structures

  6. State-transition table - Wikipedia

    en.wikipedia.org/wiki/State-transition_table

    For a nondeterministic finite-state machine, an input may cause the machine to be in more than one state, hence its non-determinism. This is denoted in a state-transition table by the set of all target states enclosed in a pair of braces {}. An example of a state-transition table together with the corresponding state diagram for a ...

  7. Automata-based programming - Wikipedia

    en.wikipedia.org/wiki/Automata-based_programming

    Finite-state machine-based programming is generally the same, but, formally speaking, does not cover all possible variants, as FSM stands for finite-state machine, and automata-based programming does not necessarily employ FSMs in the strict sense. The following properties are key indicators for automata-based programming:

  8. Computability - Wikipedia

    en.wikipedia.org/wiki/Computability

    Also called a finite-state machine. All real computing devices in existence today can be modeled as a finite-state machine, as all real computers operate on finite resources. Such a machine has a set of states, and a set of state transitions which are affected by the input stream. Certain states are defined to be accepting states.

  9. Moore machine - Wikipedia

    en.wikipedia.org/wiki/Moore_machine

    As Moore and Mealy machines are both types of finite-state machines, they are equally expressive: either type can be used to parse a regular language.. The difference between Moore machines and Mealy machines is that in the latter, the output of a transition is determined by the combination of current state and current input (as the domain of ), as opposed to just the current state (as the ...