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With Train Simulator Ongakukan filmed video from the cab of a train on the desired railway and recorded sounds from that train. Later when the simulation had been completed and was running on a PC, the video would be displayed in a silver metallic box and the sounds would be played according to what was happening at that particular moment in ...
This category is for train simulators, vehicle simulation games that feature trains, not for business simulation games that feature trains. See also: Category:Railroad business simulation video games
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[a] is a 1997 train simulator arcade game developed and published by Taito in Japan. Players are tasked with guiding a train to its destination under a time limit while managing its acceleration and speed limitations. It features real-world train stations and train lines from Japan, including the Yamanote Line and Keihin–Tōhoku Line.
Densha de Go! 2 Kōsoku-hen (Japanese: 電車でGO!2 高速編, "Go by Train! 2: High Speed Volume") is a train simulator. It is part of the Densha de Go! series. It was released in the arcades in Japan in 1998. It was ported to PlayStation, Nintendo 64, WonderSwan, Neo Geo Pocket Color, Windows, Dreamcast, and Game Boy Color.
Train Simulator 2016 was released on Steam on 17 September 2015 as Train Simulator 2016: Steam Edition. This version provides a selection of new 'extreme' challenges set across a variety of different eras with the addition of the long-requested "Railfan" feature, which lets players create and play scenarios in which the only objective is to ...
A train simulator is a computer-based simulation of rail transport operations. Train Simulator may also refer to: Train Simulator, a Japanese video game series started in 1995; Microsoft Train Simulator, a 2001 video game; Train Simulator Classic, a 2009 video game, originally titled Train Simulator
A train simulator (also railroad simulator or railway simulator) is a computer-based simulation of rail transport operations. They are generally large complicated software packages modeling a 3D virtual reality world implemented both as commercial trainers, and consumer computer game software with 'play modes' which lets the user interact by stepping inside the virtual world.