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  2. Evaluation strategy - Wikipedia

    en.wikipedia.org/wiki/Evaluation_strategy

    In a programming language, an evaluation strategy is a set of rules for evaluating expressions. [1] The term is often used to refer to the more specific notion of a parameter-passing strategy [2] that defines the kind of value that is passed to the function for each parameter (the binding strategy) [3] and whether to evaluate the parameters of a function call, and if so in what order (the ...

  3. Lazy evaluation - Wikipedia

    en.wikipedia.org/wiki/Lazy_evaluation

    In programming language theory, lazy evaluation, or call-by-need, [1] is an evaluation strategy which delays the evaluation of an expression until its value is needed (non-strict evaluation) and which also avoids repeated evaluations (by the use of sharing). [2] [3] The benefits of lazy evaluation include:

  4. Copy constructor (C++) - Wikipedia

    en.wikipedia.org/wiki/Copy_constructor_(C++)

    because the call to those constructors would require a copy as well, which would result in an infinitely recursive call. The following cases may result in a call to a copy constructor: When an object is returned by value; When an object is passed (to a function) by value as an argument; When an object is thrown; When an object is caught by value

  5. Constructor (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Constructor_(object...

    On returning objects from functions or passing objects by value, the objects copy constructor will be called implicitly, unless return value optimization applies. C++ implicitly generates a default copy constructor which will call the copy constructors for all base classes and all member variables unless the programmer provides one, explicitly ...

  6. Copy elision - Wikipedia

    en.wikipedia.org/wiki/Copy_elision

    In C++ computer programming, copy elision refers to a compiler optimization technique that eliminates unnecessary copying of objects.. The C++ language standard generally allows implementations to perform any optimization, provided the resulting program's observable behavior is the same as if, i.e. pretending, the program were executed exactly as mandated by the standard.

  7. Object copying - Wikipedia

    en.wikipedia.org/wiki/Object_copying

    In that case a new object B is created, and the fields values of A are copied over to B. [3] [4] [5] This is also known as a field-by-field copy, [6] [7] [8] field-for-field copy, or field copy. [9] If the field value is a reference to an object (e.g., a memory address) it copies the reference, hence referring to the same object as A does, and ...

  8. Sequence point - Wikipedia

    en.wikipedia.org/wiki/Sequence_point

    (The function call f (a, b, c) is not a use of the comma operator; the order of evaluation for a, b, and c is unspecified.) At a function return, after the return value is copied into the calling context. (This sequence point is only specified in the C++ standard; it is present only implicitly in C. [7])

  9. Parameter (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Parameter_(computer...

    The specification for pass-by-reference or pass-by-value would be made in the function declaration and/or definition. Parameters appear in procedure definitions; arguments appear in procedure calls. In the function definition f(x) = x*x the variable x is a parameter; in the function call f(2) the value 2 is the argument of the function. Loosely ...

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