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  2. Finite-state machine - Wikipedia

    en.wikipedia.org/wiki/Finite-state_machine

    State diagram for a turnstile A turnstile. An example of a simple mechanism that can be modeled by a state machine is a turnstile. [4] [5] A turnstile, used to control access to subways and amusement park rides, is a gate with three rotating arms at waist height, one across the entryway.

  3. Verilog - Wikipedia

    en.wikipedia.org/wiki/Verilog

    The non-blocking assignment allows designers to describe a state-machine update without needing to declare and use temporary storage variables. Since these concepts are part of Verilog's language semantics, designers could quickly write descriptions of large circuits in a relatively compact and concise form.

  4. Register-transfer level - Wikipedia

    en.wikipedia.org/wiki/Register-transfer_level

    Register-transfer-level abstraction is used in hardware description languages (HDLs) like Verilog and VHDL to create high-level representations of a circuit, from which lower-level representations and ultimately actual wiring can be derived. Design at the RTL level is typical practice in modern digital design.

  5. Algorithmic state machine - Wikipedia

    en.wikipedia.org/wiki/Algorithmic_State_Machine

    The algorithmic state machine (ASM) is a method for designing finite-state machines (FSMs) originally developed by Thomas E. Osborne at the University of California, Berkeley (UCB) since 1960, [1] introduced to and implemented at Hewlett-Packard in 1968, formalized and expanded since 1967 and written about by Christopher R. Clare since 1970.

  6. State diagram - Wikipedia

    en.wikipedia.org/wiki/State_diagram

    Newcomers to the state machine formalism often confuse state diagrams with flowcharts. The figure below shows a comparison of a state diagram with a flowchart. A state machine (panel (a)) performs actions in response to explicit events. In contrast, the flowchart (panel (b)) automatically transitions from node to node upon completion of ...

  7. Formal equivalence checking - Wikipedia

    en.wikipedia.org/wiki/Formal_equivalence_checking

    Equivalence of Software Programs, i.e. checking if two well-defined programs that take N inputs and produce M outputs are equivalent: Conceptually, you can turn software into a state machine (that's what the combination of a compiler does, since a computer plus its memory form a very large state machine.)

  8. Logic synthesis - Wikipedia

    en.wikipedia.org/wiki/Logic_synthesis

    In computer engineering, logic synthesis is a process by which an abstract specification of desired circuit behavior, typically at register transfer level (RTL), is turned into a design implementation in terms of logic gates, typically by a computer program called a synthesis tool.

  9. Moore machine - Wikipedia

    en.wikipedia.org/wiki/Moore_machine

    As Moore and Mealy machines are both types of finite-state machines, they are equally expressive: either type can be used to parse a regular language.. The difference between Moore machines and Mealy machines is that in the latter, the output of a transition is determined by the combination of current state and current input (as the domain of ), as opposed to just the current state (as the ...