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Traditional animation (or classical animation, cel animation, or hand-drawn animation) is an animation technique in which each frame is drawn by hand. The technique was the dominant form of animation of the 20th century, until there was a shift to computer animation in the industry, such as digital ink and paint and 3D computer animation .
A cel, short for celluloid, is a transparent sheet on which objects are drawn or painted for traditional, hand-drawn animation. Actual celluloid (consisting of cellulose nitrate and camphor ) was used during the first half of the 20th century.
Cel shading or toon shading is a type of non-photorealistic rendering designed to make 3D computer graphics appear to be flat by using less shading color instead of a shade gradient or tints and shades. A cel shader is often used to mimic the style of a comic book or cartoon and/or give the render a characteristic paper-like texture. [1]
Video games with cel-shaded animation (1 C, 342 P) Pages in category "Cel-shaded animation" The following 16 pages are in this category, out of 16 total.
XVIVO Scientific Animation (or XVIVO) is an American scientific and medical animation studio based in Hartford, Connecticut, United States. It was founded in 2001 by David Bolinsky , former lead medical illustrator at Yale University , and Michael Astrachan. [ 1 ]
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Dymaxion 2003 animation small1.gif 364 × 235; 3.1 MB Future ozone layer concentrations.gif 1,280 × 932; 2.01 MB Geneva mechanism 6spoke animation.gif 320 × 240; 224 KB
Most of the processes animated were the result of Alain Viel and Robert Lue's work describing the processes to the team. Alain Viel is an associate director of undergraduate research at Harvard University. The film took 14 months to create for 8.5 minutes of animation. It was first seen by a wide audience at the 2006 SIGGRAPH conference in Boston.