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Cemu is a free and open-source Wii U emulator, first released on October 13, 2015 for Microsoft Windows [1] [3] [4] as a closed-source emulator developed by Exzap and Petergov. [5]
Yuzu (sometimes stylized in lowercase) is a discontinued free and open-source emulator of the Nintendo Switch, developed in C++. Yuzu was announced to be in development on January 14, 2018, [ 1 ] [ 2 ] 10 months after the release of the Nintendo Switch.
In October 2019, Gizmodo published an article noting that Yuzu was able to emulate some games at a frame rate roughly on par with the actual console hardware. [17] In September 2020, Nintendo Life published an article saying that a The Legend of Zelda: Breath of the Wild mod worked on Ryujinx and other emulators. [18]
The Nintendo Switch emulator Yuzu had been sued by Nintendo because the group behind the emulator had provided such information on how to obtain the required decryption keys, leading the group to settle with Nintendo and removing the emulator from distribution. Forked projects from Yuzu since appeared, taking the route of informing users what ...
The Yuzu team settled with Nintendo, agreeing to pay $2.4 million and stopping work on Yuzu, halting distribution of the code, and turning its domains and websites over to Nintendo. [23] As some of the Yuzu team had also worked on the Citra 3DS emulator, that project was also terminated, and its code was taken offline. [24]
For North America, PAL, and South Korea markets, Nintendo publishes the original NTSC-U versions, retaining their North American naming and 60 Hz support. The Japanese Family Computer variant is used in Japan and Hong Kong. [2] The emulator includes online multiplayer support, allowing players to play local multiplayer games remotely with friends.
However, after release it was found that the games were actually locked to 720p on all platforms. The Switch version's 30 FPS cap was noted as "bizarre" since the Shield version, which the Switch version is derived from, manages to run at 60 FPS using the same Tegra X1 chip. [6] The PC version lacks any graphics or audio options. [7] [8]
Adaptive scalable texture compression (ASTC) is a lossy block-based texture compression algorithm developed by Jørn Nystad et al. of ARM Ltd. and AMD. [1]Full details of ASTC were first presented publicly at the High Performance Graphics 2012 conference, in a paper by Olson et al. entitled "Adaptive Scalable Texture Compression".