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Tacputer, a non-sentient military computer, and HR Computer, a seemingly non-sentient Human Resources computer, in Void Bastards (2019). Five Pebbles, a semi-biological, city-sized supercomputer called an Iterator from Rain World. He, along with the numerous other Iterators seen or mentioned in the game, were built in order to brute-force a ...
Larry Elmore (born August 5, 1948 [1]) is an American fantasy artist whose work includes creating illustrations for video games, comics, magazines, and fantasy books. His list of work includes illustrations for Dungeons & Dragons, Dragonlance, and his own comic strip series SnarfQuest.
Role-playing games of the 1970s and 1980s, such as Dungeons & Dragons, generally used random numbers generated by dice rolls to assign statistics to player characters. In 1978, Jackson designed a new character generation system for the microgames Melee and Wizard that used a point-buy system: players are given a fixed number of points with ...
Share of processor families in TOP500 supercomputers by year [needs update]. As of June 2022, all supercomputers on TOP500 are 64-bit supercomputers, mostly based on CPUs with the x86-64 instruction set architecture, 384 of which are Intel EMT64-based and 101 of which are AMD AMD64-based, with the latter including the top eight supercomputers. 15 other supercomputers are all based on RISC ...
D&D Beyond (DDB) is the official digital toolset and game companion for Dungeons & Dragons fifth edition. [1] [2] DDB hosts online versions of the official Dungeons & Dragons fifth edition books, including rulebooks, adventures, and other supplements; it also provides digital tools like a character builder and digital character sheet, monster and spell listings that can be sorted and filtered ...
Thinking Machines Corporation was a supercomputer manufacturer and artificial intelligence (AI) company, [1] founded in Waltham, Massachusetts, in 1983 by Sheryl Handler and W. Daniel "Danny" Hillis to turn Hillis's doctoral work at the Massachusetts Institute of Technology (MIT) on massively parallel computing architectures into a commercial product named the Connection Machine.
An Evans & Sutherland computer was used in the creation of the Project Genesis simulation sequence in Star Trek II: The Wrath of Khan (1982). The star fields, and the tactical bridge displays on the Kobayashi Maru simulator and USS Enterprise were created by Evans & Sutherland employees and filmed directly from the screen of a prototype Digistar system at company headquarters. [12]
It was the first computer to win a game, and the first to win a match, against a reigning world champion under regular time controls. Development began in 1985 at Carnegie Mellon University under the name ChipTest. It then moved to IBM, where it was first renamed Deep Thought, then again in 1989 to Deep Blue.