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  2. Simulator sickness - Wikipedia

    en.wikipedia.org/wiki/Simulator_sickness

    During simulation training, the body will eventually adapt to the environment to diminish the effects of simulator sickness. However, when long periods of time are spent outside of the simulator, the body is not able to adequately adapt and symptoms will reappear. [5] Often, adaptation is the single most effective solution to simulator sickness.

  3. Motion simulator - Wikipedia

    en.wikipedia.org/wiki/Motion_simulator

    Sega's first game to use a motion simulator cabinet was Space Tactics (1981), a space combat simulator that had a cockpit cabinet where the screen moved in sync with the on-screen action. [5] The "taikan" trend later began when Yu Suzuki 's team at Sega (later known as Sega AM2 ) developed Hang-On (1985), a racing video game where the player ...

  4. Mobility (video game) - Wikipedia

    en.wikipedia.org/wiki/Mobility_(video_game)

    Mobility: A City in Motion is a city-building simulation video game developed by Glamus as an initiative of DaimlerChrysler, with scientific data done by the Bauhaus-Universität Weimar. It is similar to SimCity , in that the game involves successfully developing a town into a larger metropolis; however, the focus is more on the ability of the ...

  5. Cities in Motion - Wikipedia

    en.wikipedia.org/wiki/Cities_in_Motion

    Cities in Motion is a business simulation game developed by Colossal Order and published by Paradox Interactive. [1] The goal of the game is to implement and improve the public transport system in various cities. This can be achieved by building lines for buses, trams, metro trains, waterbuses, buses, and helicopters.

  6. Euphoria (software) - Wikipedia

    en.wikipedia.org/wiki/Euphoria_(software)

    Euphoria is a game animation middleware created by NaturalMotion based on Dynamic Motion Synthesis, NaturalMotion's proprietary technology for animating 3D characters on-the-fly "based on a full simulation of the 3D character, including body, muscles and motor nervous system". [1]

  7. n-dimensional sequential move puzzle - Wikipedia

    en.wikipedia.org/wiki/N-dimensional_sequential...

    The puzzle is not of any great interest to solvers as its solution is quite trivial. In large part this is because it is not possible to put a piece in position with a twist. Some of the most difficult algorithms on the standard Rubik's Cube are to deal with such twists where a piece is in its correct position but not in the correct orientation.

  8. Full motion racing simulator - Wikipedia

    en.wikipedia.org/wiki/Full_motion_racing_simulator

    Full motion racing simulator with all 6 degrees of freedom. A full motion racing simulator, sometimes called a full motion sim rig, is a motion simulator that is purposed for racing, and must provide motion simulation in all six degrees of freedom, as defined by the aviation simulator industry many decades ago.

  9. Cities in Motion 2 - Wikipedia

    en.wikipedia.org/wiki/Cities_in_Motion_2

    Cities in Motion 2 is a 2013 business simulation game that was developed by Colossal Order and published by Paradox Interactive and is the sequel to the popular mass transit simulation game Cities in Motion. [1] As with its predecessor, the goal of the game is to create efficient public transport systems in different major cities of the world.