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  2. Motion simulator - Wikipedia

    en.wikipedia.org/wiki/Motion_simulator

    Sega's first game to use a motion simulator cabinet was Space Tactics (1981), a space combat simulator that had a cockpit cabinet where the screen moved in sync with the on-screen action. [5] The "taikan" trend later began when Yu Suzuki 's team at Sega (later known as Sega AM2 ) developed Hang-On (1985), a racing video game where the player ...

  3. Mobility (video game) - Wikipedia

    en.wikipedia.org/wiki/Mobility_(video_game)

    Mobility: A City in Motion is a city-building simulation video game developed by Glamus as an initiative of DaimlerChrysler, with scientific data done by the Bauhaus-Universität Weimar. It is similar to SimCity , in that the game involves successfully developing a town into a larger metropolis; however, the focus is more on the ability of the ...

  4. List of simulation video games - Wikipedia

    en.wikipedia.org/wiki/List_of_simulation_video_games

    7 Motion simulators with screens. 8 See also. 9 References. ... Construction and management simulation. Business simulation game; City-building game; Government ...

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  6. List of computer simulation software - Wikipedia

    en.wikipedia.org/wiki/List_of_computer...

    VisSim - system simulation and optional C-code generation of electrical, process, control, bio-medical, mechanical and UML State chart systems. Vortex (software) - a complete simulation platform featuring a realtime physics engine for rigid body dynamics, an image generator, desktop tools (Editor and Player) and more. Also available as Vortex ...

  7. Superliminal - Wikipedia

    en.wikipedia.org/wiki/Superliminal

    Superliminal (previously Museum of Simulation Technology) is a 2019 surreal puzzle video game released by Pillow Castle Games. The game, played from a first-person perspective, incorporates gameplay elements around optical illusions and forced perspective; notably, certain objects when picked up can be moved towards or away from the player, but when placed back down, scale to the size as the ...

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