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Some examples of cognitive modules: The modules controlling your hands when you ride a bike, to stop it from crashing, by minor left and right turns. The modules that allow a basketball player to accurately put the ball into the basket by tracking ballistic orbits. [7] The modules that recognise hunger and tell you that you need food. [8]
Thematic learning is closely related to interdisciplinary or integrated instruction, topic-, project- or phenomenon-based learning. Thematic teaching is commonly associated with elementary classrooms and middle schools using a team-based approach, but this pedagogy is equally relevant in secondary schools and with adult learners.
The relationship between domain general learning and domain specific learning (also known as the modularity debate or modularity of mind) has been an ongoing debate for evolutionary psychologists. [7] The modularity of mind or modularity debate states that the brain is constructed of neural structures (or modules) which have distinct functions.
The 15 different learning modules are structured in lean basics, lean core elements and lean thinking. Within a learning module, practical experiences alternate with theoretical teaching. The Process Learning Factory CiP is a part of the SME competency center for the Rhine-Main area funded by the German Federal Ministry for Economic Affairs and ...
Perceptual learning is learning better perception skills such as differentiating two musical tones from one another or categorizations of spatial and temporal patterns relevant to real-world expertise. Examples of this may include reading, seeing relations among chess pieces, and knowing whether or not an X-ray image shows a tumor.
Microlearning refers to a set of compact e-learning modules that are designed to reduce learner fatigue. The modules can be educational, professional, or skill-based, and are usually designed to be less than 20 minutes long, with a single learning objective or topic. [1] The name originates from the Greek word 'micro' meaning 'small'.
Programmed learning ideas influenced the Children's Television Workshop, which did the R&D for Sesame Street. The use of developmental testing was absolutely characteristic of programmed learning. The division of the individual programs into small chunks is also a feature of programmed learning. [30] [31] Even more is this true of Blue's Clues.
Instructional material, also known as teaching/learning materials (TLM), [1] are any collection of materials including animate and inanimate objects and human and non-human resources that a teacher may use in teaching and learning situations to help achieve desired learning objectives. Instructional materials may aid a student in concretizing a ...
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