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  2. Cognitive module - Wikipedia

    en.wikipedia.org/wiki/Cognitive_module

    Some examples of cognitive modules: The modules controlling your hands when you ride a bike, to stop it from crashing, by minor left and right turns. The modules that allow a basketball player to accurately put the ball into the basket by tracking ballistic orbits. [7] The modules that recognise hunger and tell you that you need food. [8]

  3. Thematic learning - Wikipedia

    en.wikipedia.org/wiki/Thematic_Learning

    Thematic learning is closely related to interdisciplinary or integrated instruction, topic-, project- or phenomenon-based learning. Thematic teaching is commonly associated with elementary classrooms and middle schools using a team-based approach, but this pedagogy is equally relevant in secondary schools and with adult learners.

  4. Domain-general learning - Wikipedia

    en.wikipedia.org/wiki/Domain-general_learning

    The relationship between domain general learning and domain specific learning (also known as the modularity debate or modularity of mind) has been an ongoing debate for evolutionary psychologists. [7] The modularity of mind or modularity debate states that the brain is constructed of neural structures (or modules) which have distinct functions.

  5. Learning Factory - Wikipedia

    en.wikipedia.org/wiki/Learning_Factory

    The 15 different learning modules are structured in lean basics, lean core elements and lean thinking. Within a learning module, practical experiences alternate with theoretical teaching. The Process Learning Factory CiP is a part of the SME competency center for the Rhine-Main area funded by the German Federal Ministry for Economic Affairs and ...

  6. Perceptual learning - Wikipedia

    en.wikipedia.org/wiki/Perceptual_learning

    Perceptual learning is learning better perception skills such as differentiating two musical tones from one another or categorizations of spatial and temporal patterns relevant to real-world expertise. Examples of this may include reading, seeing relations among chess pieces, and knowing whether or not an X-ray image shows a tumor.

  7. Microlearning - Wikipedia

    en.wikipedia.org/wiki/Microlearning

    Microlearning refers to a set of compact e-learning modules that are designed to reduce learner fatigue. The modules can be educational, professional, or skill-based, and are usually designed to be less than 20 minutes long, with a single learning objective or topic. [1] The name originates from the Greek word 'micro' meaning 'small'.

  8. Programmed learning - Wikipedia

    en.wikipedia.org/wiki/Programmed_learning

    Programmed learning ideas influenced the Children's Television Workshop, which did the R&D for Sesame Street. The use of developmental testing was absolutely characteristic of programmed learning. The division of the individual programs into small chunks is also a feature of programmed learning. [30] [31] Even more is this true of Blue's Clues.

  9. Instructional materials - Wikipedia

    en.wikipedia.org/wiki/Instructional_materials

    Instructional material, also known as teaching/learning materials (TLM), [1] are any collection of materials including animate and inanimate objects and human and non-human resources that a teacher may use in teaching and learning situations to help achieve desired learning objectives. Instructional materials may aid a student in concretizing a ...

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