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  2. Depth-first search - Wikipedia

    en.wikipedia.org/wiki/Depth-first_search

    If G is a tree, replacing the queue of the breadth-first search algorithm with a stack will yield a depth-first search algorithm. For general graphs, replacing the stack of the iterative depth-first search implementation with a queue would also produce a breadth-first search algorithm, although a somewhat nonstandard one. [7]

  3. Iterative deepening depth-first search - Wikipedia

    en.wikipedia.org/wiki/Iterative_deepening_depth...

    Iterative deepening depth-first search; Class: Search algorithm: Data structure: Tree, Graph: Worst-case performance (), where is the branching factor and is the depth of the shallowest solution: Worst-case space complexity [1] Optimal: yes (for unweighted graphs)

  4. Tree traversal - Wikipedia

    en.wikipedia.org/wiki/Tree_traversal

    In depth-first search (DFS), the search tree is deepened as much as possible before going to the next sibling. To traverse binary trees with depth-first search, perform the following operations at each node: [3] [4] If the current node is empty then return. Execute the following three operations in a certain order: [5] N: Visit the current node.

  5. Iterative deepening A* - Wikipedia

    en.wikipedia.org/wiki/Iterative_deepening_A*

    It is a variant of iterative deepening depth-first search that borrows the idea to use a heuristic function to conservatively estimate the remaining cost to get to the goal from the A* search algorithm. Since it is a depth-first search algorithm, its memory usage is lower than in A*, but unlike ordinary iterative deepening search, it ...

  6. Graph traversal algorithms - Wikipedia

    en.wikipedia.org/wiki/Graph_traversal

    A depth-first search (DFS) is an algorithm for traversing a finite graph. DFS visits the child vertices before visiting the sibling vertices; that is, it traverses the depth of any particular path before exploring its breadth. A stack (often the program's call stack via recursion) is generally used when implementing the algorithm.

  7. MTD(f) - Wikipedia

    en.wikipedia.org/wiki/MTD(f)

    The better the quicker the algorithm converges. Could be 0 for first call. d Depth to loop for. An iterative deepening depth-first search could be done by calling MTDF() multiple times with incrementing d and providing the best previous result in f. [5] AlphaBetaWithMemory is a variation of Alpha Beta Search that caches previous results.

  8. A* search algorithm - Wikipedia

    en.wikipedia.org/wiki/A*_search_algorithm

    Dijkstra's algorithm, as another example of a uniform-cost search algorithm, can be viewed as a special case of A* where ⁠ = ⁠ for all x. [12] [13] General depth-first search can be implemented using A* by considering that there is a global counter C initialized with a very large value.

  9. Maze generation algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze_generation_algorithm

    Randomized depth-first search on a hexagonal grid. The depth-first search algorithm of maze generation is frequently implemented using backtracking. This can be described with a following recursive routine: Given a current cell as a parameter; Mark the current cell as visited; While the current cell has any unvisited neighbour cells