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In 2003, Interplay ran into financial difficulties, resulting in the closure of Black Isle Studios. Their next planned D&D video game, code-named "Jefferson", was canceled as a result of legal issues with Wizards of the Coast, the new rights holders to the D&D franchise. [6] Wizards of the Coast purchased TSR, the makers of Dungeons & Dragons ...
Dungeons & Dragons: Chronicles of Mystara [a] is a 2013 video game compilation by Capcom released as a digital download for the PlayStation 3, Wii U, Windows (via Steam), and Xbox 360. It includes two arcade games based on the Dungeons & Dragons franchise: Dungeons & Dragons: Tower of Doom (1994) and Dungeons & Dragons: Shadow over Mystara (1996).
On March 27, 2007, Microsoft declared Uno to be the first Xbox Live Arcade game to exceed one million downloads. [27] Nearly 70 percent of Xbox 360 owners connected to Xbox Live have downloaded an Arcade title [28] [29] with the attach rate being 6–7 titles per user. [30] Original games typically receive 350,000 downloads in the first month.
Labyrinth Lord (LL) is a retro-clone written and edited by Daniel Proctor and published by Goblinoid Games in 2007. LL takes its inspiration from the 1981 Basic Set edited by Tom Moldvay and the accompanying Expert Set by David "Zeb" Cook. [3] Any adventure written to be played with classic D&D can be run using LL with little or no adjustment ...
GameSpot compared the game to the Baldur's Gate: Dark Alliance series and rated it with a score of 6.6/10 (fair). [13] According to GameSpy, Heroes wasn't a "terribly" deep or rich experience, but for mindless arcade hacking, it was a "pretty" good choice for Xbox owners. [14] Dungeons & Dragons: Heroes has an aggregate score of 74% on ...
Gold Box is a series of role-playing video games produced by Strategic Simulations from 1988 to 1992. The company acquired a license to produce games based on the Advanced Dungeons & Dragons role-playing game from TSR, Inc. [1] These games shared a common game engine that came to be known as the "Gold Box Engine" after the gold-colored boxes in which most games of the series were sold.
The video games publisher proclaimed at an Xbox 360 conference in Tokyo, Japan, that the game was the company's first exclusive title for the Microsoft game console. This was part of Enix's strategy to diversify its market, spreading its interests among the Xbox 360, PlayStation 3, and Wii. [32]
Baldur's Gate: Dark Alliance is a 2001 action role-playing video game developed by Snowblind Studios and published by Interplay Entertainment subsidiary Black Isle Studios for the PlayStation 2 and the Xbox consoles, with High Voltage Software handling the GameCube port, and Magic Pockets developing the Game Boy Advance version.