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  2. Convex hull algorithms - Wikipedia

    en.wikipedia.org/wiki/Convex_hull_algorithms

    The convex hull of a simple polygon is divided by the polygon into pieces, one of which is the polygon itself and the rest are pockets bounded by a piece of the polygon boundary and a single hull edge. Although many algorithms have been published for the problem of constructing the convex hull of a simple polygon, nearly half of them are ...

  3. Quickhull - Wikipedia

    en.wikipedia.org/wiki/Quickhull

    Input = a set S of n points Assume that there are at least 2 points in the input set S of points function QuickHull(S) is // Find convex hull from the set S of n points Convex Hull := {} Find left and right most points, say A & B, and add A & B to convex hull Segment AB divides the remaining (n − 2) points into 2 groups S1 and S2 where S1 are points in S that are on the right side of the ...

  4. Convex hull - Wikipedia

    en.wikipedia.org/wiki/Convex_hull

    The closed convex hull of a set is the closure of the convex hull, and the open convex hull is the interior (or in some sources the relative interior) of the convex hull. [ 9 ] The closed convex hull of X {\displaystyle X} is the intersection of all closed half-spaces containing X {\displaystyle X} .

  5. Graham scan - Wikipedia

    en.wikipedia.org/wiki/Graham_scan

    A demo of Graham's scan to find a 2D convex hull. Graham's scan is a method of finding the convex hull of a finite set of points in the plane with time complexity O(n log n). It is named after Ronald Graham, who published the original algorithm in 1972. [1] The algorithm finds all vertices of the convex hull ordered along its boundary.

  6. Chan's algorithm - Wikipedia

    en.wikipedia.org/wiki/Chan's_algorithm

    A 2D demo for Chan's algorithm. Note however that the algorithm divides the points arbitrarily, not by x-coordinate. In computational geometry, Chan's algorithm, [1] named after Timothy M. Chan, is an optimal output-sensitive algorithm to compute the convex hull of a set of points, in 2- or 3-dimensional space.

  7. Dynamic convex hull - Wikipedia

    en.wikipedia.org/wiki/Dynamic_convex_hull

    The problem consists in the maintenance, i.e., keeping track, of the convex hull for input data undergoing a sequence of discrete changes, i.e., when input data elements may be inserted, deleted, or modified. It should be distinguished from the kinetic convex hull, which studies similar problems for continuously moving points. Dynamic convex ...

  8. Delaunay triangulation - Wikipedia

    en.wikipedia.org/wiki/Delaunay_triangulation

    Sweephull [21] is a hybrid technique for 2D Delaunay triangulation that uses a radially propagating sweep-hull, and a flipping algorithm. The sweep-hull is created sequentially by iterating a radially-sorted set of 2D points, and connecting triangles to the visible part of the convex hull, which gives a non-overlapping triangulation.

  9. Rotating calipers - Wikipedia

    en.wikipedia.org/wiki/Rotating_calipers

    Sequence of probes around the convex hull of a polygon to determine its diameter using Rotating Caliper method. In computational geometry, the method of rotating calipers is an algorithm design technique that can be used to solve optimization problems including finding the width or diameter of a set of points.