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Ancient Japanese iron kaginawa climbing hook A chain grapnel – used to recover a cable from the seabed. A grappling hook or grapnel is a device that typically has multiple hooks (known as claws or flukes) attached to a rope or cable; it is thrown, dropped, sunk, projected, or fastened directly by hand to where at least one hook may catch and hold on to objects.
Kaginawa (鈎縄 or 鉤縄, lit. "hook-rope" [1]) is a type of grappling hook used as a tool in feudal Japan by the samurai class, their retainers, foot soldiers and reportedly by ninja. Kaginawa have several configurations, from one to four hooks.
A grapple is a hook or claw used to catch or hold something. A ship's anchor is a type of grapple, especially the "grapnel" anchor.. A soldier loading a hook. A throwing grapple, kaginawa (or "grappling hook" ) is a multi-pronged hook that is tied to a rope and thrown/launched to catch a grip, as on a parapet or branch of a tree. [1]
In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game. Options for gameplay mostly involve ...
Two kusarigama. A kusarigama (Japanese: 鎖鎌, lit. "chain-sickle") is a traditional Japanese weapon that consists of a kama (the Japanese equivalent of a sickle or billhook) on a kusari-fundo – a type of metal chain (kusari) with a heavy iron weight (fundo) at the end.
This is a list of chemical elements and their atomic properties, ordered by atomic number (Z). Since valence electrons are not clearly defined for the d-block and f-block elements, there not being a clear point at which further ionisation becomes unprofitable, a purely formal definition as number of electrons in the outermost shell has been used.
Soft statistics are those statistics which are generally cognitive in nature, and are often used to represent nonphysical characteristics of a character. Alternatively, instead of being mental statistics, they may also represent certain nonphysical effects on a character, as with attributes such as Luck , seen below.
The Rod of Seven Parts is a 1996 accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, written by Skip Williams.It focuses on the fictional artifact of the same name, which was originally introduced in the 1976 supplement Eldritch Wizardry.