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Kaginawa (鈎縄 or 鉤縄, lit. "hook-rope" [1]) is a type of grappling hook used as a tool in feudal Japan by the samurai class, their retainers, foot soldiers and reportedly by ninja. Kaginawa have several configurations, from one to four hooks.
A grapple is a hook or claw used to catch or hold something. A ship's anchor is a type of grapple, especially the "grapnel" anchor.. A soldier loading a hook. A throwing grapple, kaginawa (or "grappling hook" ) is a multi-pronged hook that is tied to a rope and thrown/launched to catch a grip, as on a parapet or branch of a tree. [1]
Ancient Japanese iron kaginawa climbing hook A chain grapnel – used to recover a cable from the seabed. A grappling hook or grapnel is a device that typically has multiple hooks (known as claws or flukes) attached to a rope or cable; it is thrown, dropped, sunk, projected, or fastened directly by hand to where at least one hook may catch and hold on to objects.
Two kusarigama. A kusarigama (Japanese: 鎖鎌, lit. "chain-sickle") is a traditional Japanese weapon that consists of a kama (the Japanese equivalent of a sickle or billhook) on a kusari-fundo – a type of metal chain (kusari) with a heavy iron weight (fundo) at the end.
Eberron: Rising from the Last War is a sourcebook that details the Eberron campaign setting for the 5th edition of the Dungeons & Dragons fantasy role-playing game. Jeremy Crawford, co-lead designer of the book, said the book "is the size of one of the core rule books of the game, it is jam packed".
Tasha's Cauldron of Everything is a sourcebook for the 5th edition of the Dungeons & Dragons fantasy role-playing game, published in 2020. The book is a supplement to the 5th edition Dungeon Master's Guide (2014) and Player's Handbook (2014). [1]
The Claw of Archimedes (Ancient Greek: Ἁρπάγη, romanized: harpágē, lit. 'snatcher'; also known as the iron hand) was an ancient weapon devised by Archimedes to defend the seaward portion of Syracuse's city wall against amphibious assault.
Hoffer wrote: "To make up for the lack of locales and plot hooks, the D&D team instead provides a full-length campaign for players to run through, complete with new rules that allow players to benefit from participating in extracurricular activities, jobs, and building relationships with NPC students.