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  2. Feature levels in Direct3D - Wikipedia

    en.wikipedia.org/wiki/Feature_levels_in_Direct3D

    Direct3D 12 requires graphics hardware conforming to feature levels 11_0 and 11_1 which support virtual memory address translations. [ 25 ] [ 26 ] There are two new feature levels, 12_0 and 12_1, which include some features that are optional on levels 11_0 and 11_1. [ 27 ]

  3. Direct3D - Wikipedia

    en.wikipedia.org/wiki/Direct3D

    major mandatory features – (Direct3D 11.0, 12), a few minor features (Direct3D 10.1, 11.1), or; a common set of previously optional features (Direct3D 11.0 "10 level 9"). Each upper level is a strict superset of a lower level, with only a few new or previously optional features that move to the core functionality on an upper level. [67]

  4. DirectX - Wikipedia

    en.wikipedia.org/wiki/DirectX

    The primary feature highlight for the new release of DirectX was the introduction of advanced low-level programming APIs for Direct3D 12 which can reduce driver overhead. Developers are now able to implement their own command lists and buffers to the GPU, allowing for more efficient resource utilization through parallel computation .

  5. Windows Display Driver Model - Wikipedia

    en.wikipedia.org/wiki/Windows_Display_Driver_Model

    Windows 10 Anniversary Update (version 1607) includes WDDM 2.1, which supports Shader Model 6.0 (mandatory for feature levels 12_0 and 12_1), [44] and DXGI 1.5 which supports HDR10 - a 10-bit high dynamic range, wide gamut format [45] defined by ITU-T Rec. 2100/Rec.2020 - and variable refresh rates. [46]

  6. Windows Advanced Rasterization Platform - Wikipedia

    en.wikipedia.org/wiki/Windows_Advanced...

    In Windows 10, WARP has been updated to support Direct3D 12 at feature level 12_1; under Direct3D 12, WARP also replaces the Reference rasterizer. In Windows 11, WARP was updated to support feature level 12_2 (DirectX 12 Ultimate) with variable rate shading, sampler feedback, mesh shaders, and DirectX Raytracing.

  7. DirectX Raytracing - Wikipedia

    en.wikipedia.org/wiki/DirectX_Raytracing

    DirectX Raytracing (DXR) is a feature introduced in Microsoft's DirectX 12 that implements ray tracing, for video graphic rendering. DXR was released with the Windows 10 October update (version 1809) on October 10, 2018.

  8. GeForce 700 series - Wikipedia

    en.wikipedia.org/wiki/GeForce_700_series

    All GeForce 700 series card also support DirectX 12.0 with feature level 11_0. ... Kepler supports 11.1 features with 11_0 feature level through the DirectX 11.1 API ...

  9. 3DMark - Wikipedia

    en.wikipedia.org/wiki/3DMark

    DirectX 11 with Direct 3D feature levels 9, 10 and 11. Time Spy test - DirectX 12 with feature level 11_0 supported Supported 3DMark Port Royal: 3DMark Port Royal is to test and compare the real-time ray tracing performance of any graphics card. [23] January 8, 2019 Windows 10 October Update DirectX Raytracing: Supported 3DMARK Steel Nomad [24]