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RDNA 2 was first publicly announced in January 2020 with AMD initially calling RDNA 2 a "refresh" of the original RDNA architecture from the previous year. [2] At AMD's Financial Analysts Day held on March 5, 2020, AMD showed a client GPU roadmap that gave details on RDNA's successor, RDNA 2, that it would again be built using TSMC's 7 nm ...
RDNA 3 (also RDNA3) is the successor to the RDNA 2 microarchitecture and was projected for a launch in Q4 2022 per AMD's gaming GPU roadmap. [ 46 ] [ 47 ] [ 48 ] At an August 29 reveal event for Ryzen 7000 series CPUs, AMD CEO Lisa Su teased RDNA 3 and revealed that it would utilize chiplets built on TSMC 's N5 node. [ 49 ]
RDNA: 7 nm 2019 Radeon RX 5700 (XT) Navi 2X: RDNA 2: 7 nm 6 nm ... 63.7×2: GDDR3 256×2: 2000 400.0 250 2-way Crossfire: $339 Radeon HD 4870 X2 August 12, 2008
Tesla's refreshed Model S and X will run AMD's RDNA 2 graphics. Skip to main content. Sign in. Mail. 24/7 Help. For premium support please call: 800-290-4726 more ways to ...
1.7.2 Phoenix (8000 series with Radeon Graphics, Zen 4/RDNA3/XDNA based) ... Native USB 3.2 Gen 2 (10Gbps) Ports: 2; iGPU uses the RDNA 3.5 microarchitecture.
sep 7, 2011: 2.5 hd 6410d ad3300ojgxbox ad3300ojhxbox ad3300ojz22gx ad3300ojz22hx a4-3400: sep 7, 2011: 2.7 600 192 ad3400ojgxbox ad3400ojhxbox ad3400ojz22gx ad3400ojz22hx a4-3420 dec 20, 2011: 2.8 — ad3420ojz22hx a6-3500: aug 17, 2011: 3 (3) 2.1 2.4 3×1 mb hd 6530d 320:16:8 443 283.5 1866 ad3500ojgxbox ad3500ojz33gx a6-3600: aug 17, 2011: 4 ...
The Navi GPUs are the first AMD GPUs to use the new RDNA architecture, [6] whose compute units have been redesigned to improve efficiency and instructions per clock (IPC). It features a multi-level cache hierarchy, which offers higher performance, lower latency, and less power consumption compared to the previous series.
The Infinity Cache capacity was decreased due to RDNA 3 having wider a memory interface up to 384-bit whereas RDNA 2 used memory interfaces up to 256-bit. RDNA 3 having a wider 384-bit memory means that its cache hitrate does not have to be as high to still avoid bandwidth bottlenecks as there is higher memory bandwidth. [ 20 ]