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In numerical analysis, Aitken's delta-squared process or Aitken extrapolation is a series acceleration method used for accelerating the rate of convergence of a sequence. It is named after Alexander Aitken, who introduced this method in 1926. [1]
Two classical techniques for series acceleration are Euler's transformation of series [1] and Kummer's transformation of series. [2] A variety of much more rapidly convergent and special-case tools have been developed in the 20th century, including Richardson extrapolation, introduced by Lewis Fry Richardson in the early 20th century but also known and used by Katahiro Takebe in 1722; the ...
Euler's Proof That 1 + 2 + 3 + ⋯ = −1/12 – by John Baez; John Baez (September 19, 2008). "My Favorite Numbers: 24" (PDF). The Euler-Maclaurin formula, Bernoulli numbers, the zeta function, and real-variable analytic continuation by Terence Tao; A recursive evaluation of zeta of negative integers by Luboš Motl
The sequence produced by other choices of c can be written as a simple function of the sequence when c=1. [1]: 11 Specifically, if Y is the prototypical sequence defined by Y 0 = 0 and Y n+1 = aY n + 1 mod m, then a general sequence X n+1 = aX n + c mod m can be written as an affine function of Y:
A BFG Physx card. PhysX is an open-source [1] realtime physics engine middleware SDK developed by Nvidia as part of the Nvidia GameWorks software suite.. Initially, video games supporting PhysX were meant to be accelerated by PhysX PPU (expansion cards designed by Ageia).
A Langford pairing for n = 4.. In combinatorial mathematics, a Langford pairing, also called a Langford sequence, is a permutation of the sequence of 2n numbers 1, 1, 2, 2, ..., n, n in which the two 1s are one unit apart, the two 2s are two units apart, and more generally the two copies of each number k are k units apart.
The most-common visualization of the Recamán's sequence is simply plotting its values, such as the figure seen here. On January 14, 2018, the Numberphile YouTube channel published a video titled The Slightly Spooky Recamán Sequence, [3] showing a visualization using alternating semi-circles, as it is shown in the figure at top of this page.
Math Blaster! is a 1983 educational video game, and the first entry in the "Math Blaster" series within the Blaster Learning System created by Davidson & Associates. The game was developed by former educator Jan Davidson. [2] It would be revised and ported to newer hardware and operating systems, with enhanced versions rebranded as Math Blaster ...