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[[Category:Route diagram templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Route diagram templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.
Running vertical jump: This refers to a vertical jump after a run up: the last step of the run is used to launch into the jump. This may help to add additional energy to the jump and improve on the standing vertical jump result. [2] In general, the standing vertical jump is the one that is used as an official measurement for athletes. [1]
[[Category:Routemap templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Routemap templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.
For information on using this template, see Template:Routemap. For pictograms used, see Commons:BSicon/Catalogue . Note: Per consensus and convention, most route-map templates are used in a single article in order to separate their complex and fragile syntax from normal article wikitext.
To change this template's initial visibility, the |state= parameter may be used: {{Miracle Jump | state = collapsed}} will show the template collapsed, i.e. hidden apart from its title bar. {{Miracle Jump | state = expanded}} will show the template expanded, i.e. fully visible.
A navigational box that can be placed at the bottom of articles. Template parameters [Edit template data] Parameter Description Type Status State state The initial visibility of the navbox Suggested values collapsed expanded autocollapse String suggested Template transclusions Transclusion maintenance Check completeness of transclusions The above documentation is transcluded from Template ...
Morph target animation, per-vertex animation, shape interpolation, shape keys, or blend shapes [1] is a method of 3D computer animation used together with techniques such as skeletal animation. In a morph target animation, a "deformed" version of a mesh is stored as a series of vertex positions.
The Vector templates below can be used to derive images with, for example, Inkscape. This is the method with the greatest potential. This is the method with the greatest potential. See Human body diagrams/Inkscape tutorial for a basic description in how to do this.
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