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Diablo finished 11th for the year in the United States, with sales of 354,961 units and revenues of $9.57 million in the region. [59] In August 1998, Diablo received a "Gold" sales award from the Verband der Unterhaltungssoftware Deutschland (VUD), [60] indicating sales of at least 100,000 units across Germany, Austria and Switzerland. [61]
Diablo II sold 4 million copies in the year it was released. Diablo III sold 3.5 million copies in the first day and 6.3 million copies in the first week. [79] Another 1.2 million copies were given to subscribers to Blizzard's Annual Pass service. The Diablo III release was the fastest-selling PC game of all time. [80]
Diablo IV generated $666 million in revenue within the first five days after launch, [94] and reached 12 million players by August 2023. [95] The PlayStation 5 version of Diablo IV was the second bestselling retail game during its first week of release in Japan, with 24,375 physical units being sold. The PlayStation 4 version sold 8,524 units ...
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Diablo Immortal is a free-to-play, massively multiplayer online action role-playing video game developed by Blizzard Entertainment and NetEase.A mobile game in the Diablo series, it is set between the events of Diablo II and Diablo III.
Hellfire, often called Diablo: Hellfire, is an expansion pack for the video game Diablo, developed by Synergistic Software, a Sierra division, and published by Sierra On-Line in 1997. Despite the objections of Blizzard Entertainment , the Hellfire expansion was produced, permitted by Davidson & Associates , their parent company at the time.
Diablo II is a 2000 action role-playing game developed by Blizzard North and published by Blizzard Entertainment for Microsoft Windows, Classic Mac OS, and OS X.The game, with its dark fantasy and horror themes, was conceptualized and designed by David Brevik and Erich Schaefer, who, with Max Schaefer, acted as project leads on the game.
Diablo was created by writer Stan Lee and artist Jack Kirby, and first appeared in Fantastic Four #30 (September 1964). [3]In a 2013 interview with Chris Hardwick of Nerdist, creator Lee said that Diablo was his greatest regret because he could not remember the character aside from his name, who he is, and why he did what he did, saying, "When you create a character you should feel you know him".
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