enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Translation (geometry) - Wikipedia

    en.wikipedia.org/wiki/Translation_(geometry)

    In Euclidean geometry, a translation is a geometric transformation that moves every point of a figure, shape or space by the same distance in a given direction. A translation can also be interpreted as the addition of a constant vector to every point, or as shifting the origin of the coordinate system .

  3. Transformation geometry - Wikipedia

    en.wikipedia.org/wiki/Transformation_geometry

    In mathematics, transformation geometry (or transformational geometry) is the name of a mathematical and pedagogic take on the study of geometry by focusing on groups of geometric transformations, and properties that are invariant under them.

  4. List of transforms - Wikipedia

    en.wikipedia.org/wiki/List_of_transforms

    Affine transformation (Euclidean geometry); Bäcklund transform; Bilinear transform; Box–Muller transform; Burrows–Wheeler transform (data compression); Chirplet transform ...

  5. Transformation (function) - Wikipedia

    en.wikipedia.org/wiki/Transformation_(function)

    In mathematics, a transformation, transform, or self-map [1] is a function f, usually with some geometrical underpinning, that maps a set X to itself, i.e. f: X → X. [ 2 ] [ 3 ] [ 4 ] Examples include linear transformations of vector spaces and geometric transformations , which include projective transformations , affine transformations , and ...

  6. Transformation matrix - Wikipedia

    en.wikipedia.org/wiki/Transformation_matrix

    Using transformation matrices containing homogeneous coordinates, translations become linear, and thus can be seamlessly intermixed with all other types of transformations. The reason is that the real plane is mapped to the w = 1 plane in real projective space, and so translation in real Euclidean space can be represented as a shear in real ...

  7. List of common coordinate transformations - Wikipedia

    en.wikipedia.org/wiki/List_of_common_coordinate...

    Note: solving for ′ returns the resultant angle in the first quadrant (< <). To find , one must refer to the original Cartesian coordinate, determine the quadrant in which lies (for example, (3,−3) [Cartesian] lies in QIV), then use the following to solve for :

  8. Rigid transformation - Wikipedia

    en.wikipedia.org/wiki/Rigid_transformation

    In mathematics, a rigid transformation (also called Euclidean transformation or Euclidean isometry) is a geometric transformation of a Euclidean space that preserves the Euclidean distance between every pair of points. [1] [self-published source] [2] [3] The rigid transformations include rotations, translations, reflections, or any

  9. Euclidean group - Wikipedia

    en.wikipedia.org/wiki/Euclidean_group

    The translations by a given distance in any direction form a conjugacy class; the translation group is the union of those for all distances. In 1D, all reflections are in the same class. In 2D, rotations by the same angle in either direction are in the same class. Glide reflections with translation by the same distance are in the same class. In 3D: