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  2. SethBling - Wikipedia

    en.wikipedia.org/wiki/SethBling

    SethBling (born April 3, 1987) is an American video game commentator and Twitch video game live streamer known for YouTube videos focused around the 1990 side-scrolling platform video game Super Mario World and the 2011 sandbox video game Minecraft.

  3. Timekeeping in games - Wikipedia

    en.wikipedia.org/wiki/Timekeeping_in_games

    In real-time games, time within the game passes continuously. However, in turn-based games, player turns represent a fixed duration within the game, regardless of how much time passes in the real world. Some games use combinations of real-time and turn-based timekeeping systems. Players debate the merits and flaws of these systems.

  4. MIDI beat clock - Wikipedia

    en.wikipedia.org/wiki/MIDI_beat_clock

    Pulses per quarter note (PPQN), also known as pulses per quarter (PPQ), and ticks per quarter note (TPQN), is the smallest unit of time used for sequencing note and automation events. [ 1 ] The number of pulses per quarter note is sometimes referred to as the resolution of a MIDI device, and affects the timing of notes that can be achieved by a ...

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  6. Game server - Wikipedia

    en.wikipedia.org/wiki/Game_server

    A "tick" is a number associated with each simulation step which is broadcast to clients to help them synchronise with the server.{9} There are three reasons to limit the frequency of server simulation steps to a predefined tickrate: to conserve server and client bandwidth, to conserve server CPU time, and to allow clients to be certain of how ...

  7. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  8. Massively multiplayer online game - Wikipedia

    en.wikipedia.org/wiki/Massively_multiplayer...

    Turns are usually time-based, with a "tick" schedule usually daily. All orders are processed, and battles resolved, at the same time during the tick. Similarly, in Darkwind: War on Wheels, vehicle driving and combat orders are submitted simultaneously by all players and a "tick" occurs typically once per 30 seconds. This allows each player to ...

  9. Year 2038 problem - Wikipedia

    en.wikipedia.org/wiki/Year_2038_problem

    Many computer systems measure time and date using Unix time, an international standard for digital timekeeping.Unix time is defined as the number of seconds elapsed since 00:00:00 UTC on 1 January 1970 (an arbitrarily chosen time based on the creation of the first Unix system), which has been dubbed the Unix epoch.