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  2. HTTP persistent connection - Wikipedia

    en.wikipedia.org/wiki/HTTP_persistent_connection

    Under HTTP 1.0, connections should always be closed by the server after sending the response. [1]Since at least late 1995, [2] developers of popular products (browsers, web servers, etc.) using HTTP/1.0, started to add an unofficial extension (to the protocol) named "keep-alive" in order to allow the reuse of a connection for multiple requests/responses.

  3. Keepalive - Wikipedia

    en.wikipedia.org/wiki/Keepalive

    The keepalive packet contains no data. In an Ethernet network, this results in frames of minimum size (64 bytes [2]). There are three parameters [3] related to keepalive: Keepalive time is the duration between two keepalive transmissions in idle condition. TCP keepalive period is required to be configurable and by default is set to no less than ...

  4. Minecraft server - Wikipedia

    en.wikipedia.org/wiki/Minecraft_server

    A Minecraft server is a player-owned or business-owned multiplayer game server for the 2011 Mojang Studios video game Minecraft. In this context, the term "server" often refers to a network of connected servers, rather than a single machine. [ 1 ]

  5. List of HTTP status codes - Wikipedia

    en.wikipedia.org/wiki/List_of_HTTP_status_codes

    As the HTTP/1.0 standard did not define any 1xx status codes, servers must not [note 1] send a 1xx response to an HTTP/1.0 compliant client except under experimental conditions. 100 Continue The server has received the request headers and the client should proceed to send the request body (in the case of a request for which a body needs to be ...

  6. Timeout (computing) - Wikipedia

    en.wikipedia.org/wiki/Timeout_(computing)

    In the Microsoft Windows and ReactOS [2] command-line interfaces, the timeout command pauses the command processor for the specified number of seconds. [3] [4] In POP connections, the server will usually close a client connection after a certain period of inactivity (the timeout period). This ensures that connections do not persist forever, if ...

  7. Idle (CPU) - Wikipedia

    en.wikipedia.org/wiki/Idle_(CPU)

    Many operating systems, for example Windows, [1] Linux, [2] and macOS [3] will run an idle task, which is a special task loaded by the OS scheduler on a CPU when there is nothing for the CPU to do. The idle task can be hard-coded into the scheduler, or it can be implemented as a separate task with the lowest possible priority.

  8. IMAP IDLE - Wikipedia

    en.wikipedia.org/wiki/IMAP_IDLE

    In email technology, IDLE is an IMAP feature described in RFC 2177 that allows a client to indicate to the server that it is ready to accept real-time notifications. Significance [ edit ]

  9. Heartbeat (computing) - Wikipedia

    en.wikipedia.org/wiki/Heartbeat_(computing)

    In computer science, a heartbeat is a periodic signal generated by hardware or software to indicate normal operation or to synchronize other parts of a computer system. [1] [2] Heartbeat mechanism is one of the common techniques in mission critical systems for providing high availability and fault tolerance of network services by detecting the network or systems failures of nodes or daemons ...