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  2. List of HTTP status codes - Wikipedia

    en.wikipedia.org/wiki/List_of_HTTP_status_codes

    As the HTTP/1.0 standard did not define any 1xx status codes, servers must not [note 1] send a 1xx response to an HTTP/1.0 compliant client except under experimental conditions. 100 Continue The server has received the request headers and the client should proceed to send the request body (in the case of a request for which a body needs to be ...

  3. HTTP persistent connection - Wikipedia

    en.wikipedia.org/wiki/HTTP_persistent_connection

    Under HTTP 1.0, connections should always be closed by the server after sending the response. [1]Since at least late 1995, [2] developers of popular products (browsers, web servers, etc.) using HTTP/1.0, started to add an unofficial extension (to the protocol) named "keep-alive" in order to allow the reuse of a connection for multiple requests/responses.

  4. Timeout (computing) - Wikipedia

    en.wikipedia.org/wiki/Timeout_(computing)

    In the Microsoft Windows and ReactOS [2] command-line interfaces, the timeout command pauses the command processor for the specified number of seconds. [3] [4] In POP connections, the server will usually close a client connection after a certain period of inactivity (the timeout period). This ensures that connections do not persist forever, if ...

  5. Keepalive - Wikipedia

    en.wikipedia.org/wiki/Keepalive

    The keepalive packet contains no data. In an Ethernet network, this results in frames of minimum size (64 bytes [2]). There are three parameters [3] related to keepalive: Keepalive time is the duration between two keepalive transmissions in idle condition. TCP keepalive period is required to be configurable and by default is set to no less than ...

  6. Minecraft server - Wikipedia

    en.wikipedia.org/wiki/Minecraft_server

    A Minecraft server is a player-owned or business-owned multiplayer game server for the 2011 Mojang Studios video game Minecraft. In this context, the term "server" often refers to a network of connected servers, rather than a single machine. [ 1 ]

  7. List of SIP response codes - Wikipedia

    en.wikipedia.org/wiki/List_of_SIP_response_codes

    504 Server Time-out The server attempted to access another server in attempting to process the request, and did not receive a prompt response. [1]: §21.5.5 505 Version Not Supported The SIP protocol version in the request is not supported by the server. [1]: §21.5.6 513 Message Too Large

  8. Interactive Connectivity Establishment - Wikipedia

    en.wikipedia.org/wiki/Interactive_Connectivity...

    Interactive Connectivity Establishment (ICE) is a technique used in computer networking to find ways for two computers to talk to each other as directly as possible in peer-to-peer networking.

  9. Internet Control Message Protocol - Wikipedia

    en.wikipedia.org/wiki/Internet_Control_Message...

    The ICMP header starts after the IPv4 header and is identified by its protocol number, 1. [6] All ICMP packets have an eight-byte header and variable-sized data section. The first four bytes of the header have fixed format, while the last four bytes depend on the type and code of the ICMP packet.