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  2. Go (programming language) - Wikipedia

    en.wikipedia.org/wiki/Go_(programming_language)

    Go was designed at Google in 2007 to improve programming productivity in an era of multicore, networked machines and large codebases. [22] The designers wanted to address criticisms of other languages in use at Google, but keep their useful characteristics: [23]

  3. Comparison of Pascal and C - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_Pascal_and_C

    The C language is more indirectly related to ALGOL, originally through B, BCPL, and CPL, and later through ALGOL 68 (for example in case of struct and union) and also Pascal (for example in case of enumerations, const, typedef and Booleans). Some Pascal dialects also incorporated traits from C.

  4. Composite data type - Wikipedia

    en.wikipedia.org/wiki/Composite_data_type

    Scalar (mathematics) – Elements of a field, e.g. real numbers, in the context of linear algebra Struct (C programming language) – C keyword for defining a structured data type References

  5. Cap'n Proto - Wikipedia

    en.wikipedia.org/wiki/Cap'n_Proto

    The Cap'n Proto interface schema uses a C-like syntax and supports common primitives data types (booleans, integers, floats, etc.), compound types (structs, lists, enums), as well as generics and dynamic types. [2] Cap'n Proto also supports object-oriented features such as multiple inheritance, which has been criticized for its complexity. [3]

  6. struct (C programming language) - Wikipedia

    en.wikipedia.org/wiki/Struct_(C_programming...

    The alignment of particular fields in the struct (with respect to word boundaries) is implementation-specific and may include padding. Modern compilers typically support the #pragma pack directive, which sets the size in bytes for alignment. [1] The C struct feature was derived from the same-named concept in ALGOL 68. [2]

  7. Data structure alignment - Wikipedia

    en.wikipedia.org/wiki/Data_structure_alignment

    Although C and C++ do not allow the compiler to reorder structure members to save space, other languages might. It is also possible to tell most C and C++ compilers to "pack" the members of a structure to a certain level of alignment, e.g. "pack(2)" means align data members larger than a byte to a two-byte boundary so that any padding members ...

  8. Virtual method table - Wikipedia

    en.wikipedia.org/wiki/Virtual_method_table

    The g++ compiler implements the multiple inheritance of the classes B1 and B2 in class D using two virtual method tables, one for each base class. (There are other ways to implement multiple inheritance, but this is the most common.) This leads to the necessity for "pointer fixups", also called thunks, when casting. Consider the following C++ code:

  9. Opaque pointer - Wikipedia

    en.wikipedia.org/wiki/Opaque_pointer

    The type Handle is an opaque pointer to the real implementation, that is not defined in the specification. Note that the type is not only private (to forbid the clients from accessing the type directly, and only through the operations), but also limited (to avoid the copy of the data structure, and thus preventing dangling references).