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Pygame version 2 was planned as "Pygame Reloaded" in 2009, but development and maintenance of Pygame completely stopped until the end of 2016 with version 1.9.1. After the release of version 1.9.5 in March 2019, development of a new version 2 was active on the roadmap. [11] Pygame 2.0 released on 28 October, 2020, Pygame's 20th anniversary. [12]
Intended to scale effectively on 7th and 8th generation consoles ... 32kB cartridge size, 16 colours, 4 channel wavetable sound, 128x128 pixels, 256 sprites of 8x8 ...
EPX can be used to scale bitmap fonts. From top to bottom: a) original font size; b) nearest-neighbor 2× scaling; c) EPX 2× scaling; d) nearest-neighbor 3× scaling; e) EPX 3× scaling. The AdvMAME3×/Scale3× algorithm (available in DOSBox via the scaler=advmame3x dosbox.conf option) can be thought of as a generalization of EPX to the 3× ...
Effectively 1/16 the total resolution (1/4 in each dimension) of "Full HD", but with the height aligned to an 8-pixel "macroblock" boundary. Common in small-screen video applications, including portable DVD players and the Sony PSP. 480×272 (131k) 480 272 130,560 ~1% narrower than 16:9 (30:17 exact) Mac Mono 9" Original Apple Macintosh display
Cocos2D provides basic animation primitives that can work on sprites using a set of actions and timers. They can be chained and composed together to form more complex animations. Most Cocos2D implementations let you manipulate the size, scale, position, and other effects of the sprite.
In games with Hor+ scaling, the vertical FOV is fixed, while the horizontal FOV is expandable depending on the aspect ratio of the rendering resolution; a wider aspect ratio results in a larger FOV. [ 7 ] [ 8 ] Since the majority of screens used for gaming nowadays are widescreen, [ 9 ] this scaling method is usually preferred as wider aspect ...
The apparent PPI of a monitor depends upon the screen resolution (that is, the number of pixels) and the size of the screen in use; a monitor in 800×600 mode has a lower PPI than does the same monitor in a 1024×768 or 1280×960 mode. The dot pitch of a computer display determines the absolute limit of possible pixel density.
The GDI system in Windows is pixel-based and thus not resolution-independent. To scale up the UI, Microsoft Windows has supported specifying a custom DPI from the Control Panel since Windows 95. [4] (In Windows 3.1, the DPI setting is tied to the screen resolution, depending on the driver information file.) When a custom system DPI is specified ...