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  2. Parallel Thread Execution - Wikipedia

    en.wikipedia.org/wiki/Parallel_Thread_Execution

    Shared memory is declared in the PTX file via lines at the start of the form: .shared .align 8 .b8 pbatch_cache [ 15744 ]; // define 15,744 bytes, aligned to an 8-byte boundary Writing kernels in PTX requires explicitly registering PTX modules via the CUDA Driver API, typically more cumbersome than using the CUDA Runtime API and Nvidia's CUDA ...

  3. Video BIOS - Wikipedia

    en.wikipedia.org/wiki/Video_BIOS

    However, nowadays both NVIDIA and AMD digitally sign video firmware, which has made it impossible to make any changes to it. Still, in many cases, users can flash a firmware image from another OEM , thus unlocking higher performance modes or changing its mode of operation.

  4. Nvidia CUDA Compiler - Wikipedia

    en.wikipedia.org/wiki/Nvidia_CUDA_Compiler

    Any source file containing CUDA language extensions (.cu) must be compiled with nvcc. NVCC is a compiler driver which works by invoking all the necessary tools and compilers like cudacc, g++, cl, etc. NVCC can output either C code (CPU Code) that must then be compiled with the rest of the application using another tool or Parallel Thread ...

  5. Nvidia NVDEC - Wikipedia

    en.wikipedia.org/wiki/Nvidia_NVDEC

    Nvidia NVDEC (formerly known as NVCUVID [1]) is a feature in its graphics cards that performs video decoding, offloading this compute-intensive task from the CPU. [2] NVDEC is a successor of PureVideo and is available in Kepler and later Nvidia GPUs. It is accompanied by NVENC for video encoding in Nvidia's Video Codec SDK. [2]

  6. Nvidia - Wikipedia

    en.wikipedia.org/wiki/Nvidia

    The Denny's roadside diner in San Jose, California, in 2023, where Nvidia's three co-founders agreed to start the company in 1993 Nvidia's former headquarters which was home to the company through most of its pre-AI period (still in use) Aerial view of Endeavor, the first of the two new Nvidia headquarters buildings, in Santa Clara, California, in 2017.

  7. Nvidia GameWorks - Wikipedia

    en.wikipedia.org/wiki/Nvidia_GameWorks

    Nvidia GameWorks is a middleware software suite developed by Nvidia. [1] The Visual FX, PhysX, and Optix SDKs provide a wide range of enhancements pre-optimized for Nvidia GPUs . [ 2 ] GameWorks is partially open-source . [ 3 ]

  8. Selene (supercomputer) - Wikipedia

    en.wikipedia.org/wiki/Selene_(supercomputer)

    [5] [3] Selene is based on the Nvidia DGX Superpod, which is a high performance turnkey supercomputer solution provided by Nvidia using DGX hardware. DGX Superpod is a tightly integrated system that combines high performance DGX compute nodes with fast storage and high bandwidth networking .

  9. PhysX - Wikipedia

    en.wikipedia.org/wiki/PhysX

    Nvidia started enabling PhysX hardware acceleration on its line of GeForce graphics cards [7] and eventually dropped support for Ageia PPUs. [ 8 ] PhysX SDK 3.0 was released in May 2011 and represented a significant rewrite of the SDK, bringing improvements such as more efficient multithreading and a unified code base for all supported platforms.