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Star Trek: The Next Generation Interactive Technical Manual is a multimedia application software program published by Simon and Schuster Interactive in 1994. Based on the then-recently ended TV series Star Trek: The Next Generation, it allows users to explore a computer-generated simulation of the spacecraft USS Enterprise NCC-1701-D, the principal setting of the series.
Next Generation reviewed the PC version of the game, rating it three stars out of five, and stated that "If you're a fan of 'ST:TNG,' you definitely don't want to miss A Final Unity. It's just the fix you need to hold you until the next movie or novel. But if you're simply looking for a good graphic adventure, you can find better." [9]
The game is a 4X turn-based computer strategy game set in The Next Generation era of Star Trek, [2] with only starships and races from that series and movies. There are no ships or races from The Original Series or Star Trek: Voyager unless they appeared on The Next Generation. [3]
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Star Trek: The Next Generation: Technical Manual (ST:TNG TM) is a paperback reference guide detailing the inner and other workings of the fictional Federation starship Enterprise-D and other aspects of technology that appeared in the television series Star Trek: The Next Generation.
Ultimate Epic Battle Simulator (UEBS) is a battle simulation video game developed and published by Canadian developer Brilliant Game Studios. The game was released in Steam early access on April 12, 2017 for Microsoft Windows , and was fully released on June 2, 2017 for Microsoft Windows.
The game combines several video game genres, and follows the main non-linear philosophy of alternate paths to complete the game, [6] followed in other Star Trek games. The major portion of the game occurs in Stellar Cartography (also appearing in the film, although only for some minutes) where the player plans their next moves, the main opponents being time and Soran.
The PC Engine was the result of a collaboration between Hudson Soft and NEC and launched in Japan on October 30, 1987. It launched under the name TurboGrafx-16 in North America on August 29, 1989. Initially, the PC Engine was quite successful in Japan, partly due to titles available on the then-new CD-ROM format.